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6e12a411b1
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added SwapchainModule::GetRenderCmdBuffer()
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2025-01-26 00:15:54 +08:00 |
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022cc4a2f3
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removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
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2025-01-25 23:12:31 +08:00 |
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906aba2459
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use shorter name of manager/modules....
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2025-01-25 22:31:48 +08:00 |
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b47b096039
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optimized image_count of Swapchain
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2025-01-25 21:17:00 +08:00 |
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63dac1ef74
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moved SwapchainImage's Destruct function to .cpp
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2025-01-25 21:16:25 +08:00 |
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0a072d846b
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I moved a RenderPass to SwapchainModule from SwapchainImage; RenderPass isn't recreated after recreating the swapchain.
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2025-01-25 20:27:26 +08:00 |
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7326765057
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WorkObject inherit TickObject.
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2025-01-25 20:07:52 +08:00 |
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a569d08269
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optimized WorkManager, fixed crash after close window.
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2025-01-25 20:01:37 +08:00 |
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6fdf0e1fbd
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removed old codes from rf_test.cpp
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2025-01-25 17:30:52 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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aafdbdd4ea
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reduced codes of rf_test.cpp
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2025-01-25 15:25:29 +08:00 |
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82a3ec4922
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[WIP] added Join() at WorkObject
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2025-01-25 15:23:36 +08:00 |
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6141dbf4d5
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removed RenderFramework::device_render_pass
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2025-01-25 01:42:50 +08:00 |
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c8adc9af24
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Moved render_cmd_buffer to SwapchainImage
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2025-01-25 01:41:00 +08:00 |
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79b0b2ef76
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support Vulkan 1.4 caps
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2025-01-25 01:40:08 +08:00 |
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ab36f67412
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Added DebugUtils::SetTexture()
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2025-01-25 01:39:32 +08:00 |
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487d3c4978
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added WorkObject.h
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2025-01-24 13:23:57 +08:00 |
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0a2862a051
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Added Begin in SwapchainModule::Use()
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2025-01-19 23:22:26 +08:00 |
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10fbcfef14
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RenderFramework::RunFrame/Run
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2025-01-19 19:42:38 +08:00 |
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414142283b
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moved OnResize to GraphModule from RenderModule
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2025-01-19 19:41:57 +08:00 |
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96c3718b2a
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remove about swapchain from GPUDevice class.
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2025-01-19 19:06:32 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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ff8222c256
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moved device_render_pass to RenderFramework from GPUDevice.
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2025-01-18 20:28:14 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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d810540b81
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Merge branch 'devel_36_PickGizmo' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_36_PickGizmo
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2024-11-21 01:30:50 +08:00 |
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3259f1af4c
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use SortedSet instead of SortedSets
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2024-11-21 01:30:42 +08:00 |
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62d370e508
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renamed to SortedSet from SortedSets
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2024-11-18 13:19:11 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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620d05c6ff
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added shadow attributes in StaticMesh
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2024-10-10 01:59:24 +08:00 |
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d1f1124302
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updated SceneNodeAttributes.h
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2024-10-10 01:59:05 +08:00 |
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e9d5b369bf
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Added ShadowPolicy.h
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2024-10-10 01:58:47 +08:00 |
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71c0c7e627
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Added SceneNodeAttributes.h
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2024-10-10 01:23:12 +08:00 |
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2f34d556e4
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renamed to ChildNode instead of SubNode
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2024-10-06 16:49:08 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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4614562929
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optimized SceneNode class.
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2024-10-06 02:30:59 +08:00 |
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9450d92784
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use Contains instead of IsMember/IsExist
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2024-10-05 22:51:27 +08:00 |
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d7f7a7d095
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[WIP] preparing SceneManager
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2024-09-06 01:04:28 +08:00 |
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59fc27c864
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layout codes of GizmoResource.hj
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2024-09-02 23:07:20 +08:00 |
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bbbd8b06c2
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move the white_torus to GizmoRotate
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2024-09-02 00:32:30 +08:00 |
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efd9a447fb
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use TransformFaceToCamera in GizmoTest.cpp
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2024-08-31 15:55:58 +08:00 |
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5e8957b78b
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TransformFaceToCamera class is finished.
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2024-08-31 15:46:11 +08:00 |
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99264b5b0a
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Split SceneMatrix to standalone files
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2024-08-31 00:10:57 +08:00 |
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8ebbd674b2
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Moved WorldPosition to SceneMatrix
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2024-08-31 00:04:20 +08:00 |
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72ceffeda2
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Added UpdateMaterialInstance method. but no any test.
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2024-08-30 03:36:01 +08:00 |
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726a8ec635
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use circle instead of Square in Gizmo3DMove
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2024-08-30 01:29:20 +08:00 |
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cf2efd69b9
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Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions.
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2024-08-30 01:28:49 +08:00 |
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e35abf0051
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Added PrimitiveCreater::hasIndex()
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2024-08-30 01:28:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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ca6d99b6fb
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gizmo's scale/move/rotate to use same Value.
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2024-08-30 00:30:06 +08:00 |
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