2171 Commits

Author SHA1 Message Date
3f37fec8a8 use hgl_cmp<Matrix4f> instead of IsNearlyEqual 2024-08-29 20:25:57 +08:00
7dc4bb9d76 [BUG FIXED] Fix Bug that to use matrix2f storage local to world matrix. 2024-08-29 13:46:19 +08:00
3fc9971cf7 clear debug code. 2024-08-29 13:45:28 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00
8245d83309 TEST CORRECT....WHY? 2024-08-29 13:07:02 +08:00
a9526ce956 Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples. 2024-08-27 01:27:53 +08:00
410b94a127 [WIP] improving SceneOrient 2024-08-25 04:03:57 +08:00
f4e16276ff [WIP] refresh scene orient 2024-08-24 03:08:14 +08:00
8880df8862 preparing Change to new Transform 2024-08-23 02:00:59 +08:00
0a5fb750fa create BillboardSceneNode, but isn't final design. 2024-08-08 01:43:20 +08:00
3589376b79 Layouted SceneOrient.h 2024-08-07 01:12:58 +08:00
9443dd5942 to support GLM_FORCE_AVX2 2024-08-05 01:25:49 +08:00
c0e4c7fe7e updated CMakeModule 2024-08-04 23:55:56 +08:00
ee9bd06f35 Jolt use c++20 2024-08-04 23:55:41 +08:00
421f5f8134 Added source codes of JoltPhysics-5.0.0 2024-08-04 23:43:44 +08:00
5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects 2024-08-04 22:35:31 +08:00
3768507169 save full SceneNode in RenderNode,added length sort. 2024-08-02 23:17:07 +08:00
7f074c6c79 Added a white ring outside gizmo_rotate 2024-08-01 01:42:21 +08:00
2137725bd2 Improved Torus codes 2024-07-31 00:17:23 +08:00
f7a0e97e49 test Draw Gizmo Rotate+Move 2024-07-31 00:11:24 +08:00
d5234316ae implement duplication SceneNode 2024-07-31 00:11:04 +08:00
c3a1266da6 Correct draw Gizmo Rotate/Scale, OK!! 2024-07-30 23:54:25 +08:00
e18a6e7a4a improved gizmo3dmove 2024-07-30 13:55:44 +08:00
741e0e8ade OK!OK!OK! Draw Gizmo3DMove model was correct. 2024-07-30 01:01:29 +08:00
f2a6c61c25 [WIP] render gizmo_move, but model is incorrect. 2024-07-30 00:47:28 +08:00
28fcdb6216 preparing LerpLine example. 2024-07-30 00:11:04 +08:00
412ed6f3f2 [WIP] first version of gizmo move test,,can't RUN. 2024-07-29 14:01:10 +08:00
03f7237db3 move StaticMesh.cpp 2024-07-29 13:19:24 +08:00
f79410e434 [WIP] StaticMesh and GizmoMove 2024-07-28 23:34:04 +08:00
eef7f58575 updated texture_format_list.cpp 2024-07-27 20:52:58 +08:00
bd4fc34cbb renamed values's name. 2024-07-27 19:13:35 +08:00
0c669807d7 [WIP]preparing fix DrawText.cpp 2024-07-26 03:27:32 +08:00
8f0cd9f35b use AnsiString in shader 2024-07-26 03:25:09 +08:00
416b7bfcb3 support C++20 2024-07-26 03:24:44 +08:00
fdf073376c fixed BillboardTest.cpp, test run ok! 2024-07-24 23:15:16 +08:00
1a15b93e15 updated codes support new MaterialRenderList::Add 2024-07-20 13:15:12 +08:00
898d01ac62 Change MaterialRenderList::Add 2024-07-18 01:53:23 +08:00
d11b84222f Added IdentityLocalMatrix in SceneOrient 2024-07-17 23:56:10 +08:00
a04752b391 example update. 2024-07-17 01:39:13 +08:00
30bb77d437 removed Center/LocalCenter/WorldCenter from SceneNode. 2024-07-17 01:38:46 +08:00
8ebb3095a7 Added Position/Direction in SceneOrient 2024-07-17 01:38:30 +08:00
6571a27f41 added StaticMesh.cpp/.h in example, they should move to SceneGraph in future 2024-07-15 01:23:13 +08:00
5855b2eb5b use GetObjectFromList instead of GetListObject 2024-07-15 01:21:49 +08:00
ba7be3ff17 fix file's encode 2024-07-15 01:21:28 +08:00
006929e86f splite GizmoResource.h 2024-07-14 23:49:05 +08:00
25957d8d32 fixed RayPicking example 2024-07-10 02:00:18 +08:00
c29346887c added to init 2d gizmo resource. 2024-07-10 01:14:54 +08:00
69b9556ca1 moved GizmoColor/GizmoShape to Gizmo.h 2024-07-10 00:35:57 +08:00
390bd14c7c added AssetFileFormat.md 2024-07-05 01:19:26 +08:00
dcce45a5ce added doc/AssetFileFormat.md 2024-07-05 01:16:13 +08:00