006929e86f
splite GizmoResource.h
2024-07-14 23:49:05 +08:00
25957d8d32
fixed RayPicking example
2024-07-10 02:00:18 +08:00
c29346887c
added to init 2d gizmo resource.
2024-07-10 01:14:54 +08:00
69b9556ca1
moved GizmoColor/GizmoShape to Gizmo.h
2024-07-10 00:35:57 +08:00
390bd14c7c
added AssetFileFormat.md
2024-07-05 01:19:26 +08:00
dcce45a5ce
added doc/AssetFileFormat.md
2024-07-05 01:16:13 +08:00
1f7c8fa25b
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
2024-07-02 23:43:25 +08:00
0ba4674126
removed MIPManager.h
2024-07-02 23:22:46 +08:00
94a0e03c44
[WIP] MIPManager
2024-07-02 00:51:59 +08:00
eb70cb1ea4
[WIP] Gizmo update codes;
2024-07-01 23:31:18 +08:00
7903ac32c1
Update half_float types in VertexAttribBuffer/VertexAttribDataAccess
2024-07-01 23:30:38 +08:00
ac03ae4e44
renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
2024-07-01 23:29:59 +08:00
a5fe26b2f0
Fixed little bug in VertexAttribDataAccess, and then added half-float VADA
2024-07-01 21:40:23 +08:00
3a6ec1f589
Added codes of to create shape in GizmoResource.cpp
2024-07-01 13:37:47 +08:00
910a8fa51b
Merge branch 'devel_28_Gizmo_Move' into devel_34_Gizmo
2024-07-01 08:43:15 +08:00
cfc3ac8250
Luminance change to ufloat8 instead of float in VertexLum material
2024-07-01 02:57:33 +08:00
9121ebd11b
added newly type about VABMap/VADA
2024-07-01 02:56:26 +08:00
107251c9ad
Added VIL in Pipeline, add comp VIL in CreateRenderable
2024-07-01 02:55:48 +08:00
04b77cadf9
Added GizmoResource.cpp
2024-06-26 01:51:13 +08:00
0137ef6e0c
added M_Gizmo3D.cpp inline material.
2024-06-26 01:50:55 +08:00
fafe6c077b
[WIP] Gizmo
2024-06-25 01:17:47 +08:00
09e9e71d59
adjust & layout codes.
2024-06-24 22:30:34 +08:00
a22e802c77
Layout codes
2024-06-21 13:09:20 +08:00
1b5d4aabb0
Optimized shader
2024-06-20 00:23:45 +08:00
af5988d96e
optimized shader of billboard dynamic size
2024-06-20 00:21:53 +08:00
56b8798122
maybe finished, all examples test OK!
2024-06-20 00:16:29 +08:00
2f49e80122
[WIP]
2024-06-19 14:03:46 +08:00
806bf5dfdd
[WIP] next step is ShaderCreateInfo::ProcOutput
2024-06-19 09:35:54 +08:00
90a4f1d49f
finished BillboardFixedSize. next step is use ShaderVariable
2024-06-18 13:08:59 +08:00
3927b3c788
renamed values/struct.
2024-06-18 02:04:11 +08:00
6b9ac3220b
removed ShaderResource
2024-06-18 01:50:03 +08:00
4251493415
added construct(VAType,count) function in ShaderVariableType
2024-06-18 01:31:54 +08:00
686372b60f
added ShaderVariableType.h
2024-06-18 01:28:53 +08:00
150b27c6e6
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
c61e4dfdb8
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
23197e147c
[WIP]preparing Billboard 2DWay sample
2024-06-14 09:13:49 +08:00
f1f0843bee
[WIP] Billboard(the 2d way)
...
Two Modes:
1.fixed billboard size,the size in UBO
2.dynamic billboard size,the size in VAB
two modes to use GeometryShader, convert point/line data to quad data.
2024-06-13 13:56:48 +08:00
8d45c87cfd
added camera_up/camera_right in CameraInfo
2024-06-13 01:30:30 +08:00
781e108aa3
added comments
2024-06-12 22:31:25 +08:00
1abe8770d7
removed Std3D/VertexLum2D.mtl
2024-06-12 09:55:50 +08:00
8f9ccc3aa1
removed Std3D/VertexLum2D.mtl
2024-06-12 09:55:08 +08:00
cd01c45980
Merge branch 'devel_31_VDMMergeRender' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_31_VDMMergeRender
2024-06-12 09:49:57 +08:00
941f5ee6ec
fixed comment and layout comment.
2024-06-12 09:49:48 +08:00
66fbe5571e
added comments
2024-06-12 08:56:01 +08:00
4fcdd42ce4
fixed RayPicking.cpp sample on newest sdk.
2024-06-12 08:53:54 +08:00
d83f04faab
fixed a but that PrimitiveCreater::WriteVAB return error.
2024-06-12 08:53:20 +08:00
b71c912fd5
[WIP] RayPicking.cpp
2024-06-12 02:14:56 +08:00
2efb9c83bf
added GetVABMap and GetIBMap in Primitive
2024-06-12 02:07:54 +08:00
7b0a185a45
Moved vab_map_list and ibo_map from PrimitiveCreater to PrimitiveData
2024-06-12 01:48:25 +08:00
0a025f0464
added VKBufferMap::Write function.
2024-06-12 01:46:19 +08:00