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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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a4cc34d03b
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few
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2025-03-17 00:49:56 +08:00 |
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be3a8a2b00
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renew auto_merge_material_instance.cpp
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2025-03-14 00:17:54 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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8d3cd8d561
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remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
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2024-05-25 22:47:26 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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0639440a13
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fixed sample program.
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2024-03-26 01:33:17 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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2f560a28a7
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fixed all examples that can RUN OK!
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2023-10-12 10:39:43 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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253d113375
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adjusted path of examples.
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2023-09-27 11:36:39 +08:00 |
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