26 Commits

Author SHA1 Message Date
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
bd0a3d8be1 to support newly String<>/IDName/Compare 2025-01-15 02:42:04 +08:00
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
726a8ec635 use circle instead of Square in Gizmo3DMove 2024-08-30 01:29:20 +08:00
e02aaf812d Renamed to Square from plane 2024-08-30 00:38:40 +08:00
ca6d99b6fb gizmo's scale/move/rotate to use same Value. 2024-08-30 00:30:06 +08:00
3fc9971cf7 clear debug code. 2024-08-29 13:45:28 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00
8245d83309 TEST CORRECT....WHY? 2024-08-29 13:07:02 +08:00
9443dd5942 to support GLM_FORCE_AVX2 2024-08-05 01:25:49 +08:00
c3a1266da6 Correct draw Gizmo Rotate/Scale, OK!! 2024-07-30 23:54:25 +08:00
e18a6e7a4a improved gizmo3dmove 2024-07-30 13:55:44 +08:00
741e0e8ade OK!OK!OK! Draw Gizmo3DMove model was correct. 2024-07-30 01:01:29 +08:00
412ed6f3f2 [WIP] first version of gizmo move test,,can't RUN. 2024-07-29 14:01:10 +08:00
03f7237db3 move StaticMesh.cpp 2024-07-29 13:19:24 +08:00
f79410e434 [WIP] StaticMesh and GizmoMove 2024-07-28 23:34:04 +08:00
6571a27f41 added StaticMesh.cpp/.h in example, they should move to SceneGraph in future 2024-07-15 01:23:13 +08:00
fafe6c077b [WIP] Gizmo 2024-06-25 01:17:47 +08:00
66ef3160e1 used newly VKBufferMap in PrimitiveCreater 2024-06-02 12:16:33 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
6a7f8e7754 fixed access method 2024-02-03 19:53:19 +08:00
ba2d479f05 improved Gizmo3DMove.cpp 2023-11-02 18:51:02 +08:00
b16341c0f9 draw gizmo3d move, next step is mouse to pick the gizmo 2023-11-01 18:37:10 +08:00
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00