|
01bf8b3dd2
|
updated VertexDataManager
|
2024-04-01 23:32:18 +08:00 |
|
|
1c03e838e5
|
layout codes.
|
2024-03-29 12:58:58 +08:00 |
|
|
c873271f6e
|
little codes
|
2024-03-18 13:30:06 +08:00 |
|
|
68ff8a472c
|
few of code, but can RUN.
|
2024-03-16 14:08:55 +08:00 |
|
|
35b7c9651f
|
used 3 colors in BlinnPhongDirectionLight.cpp
|
2024-03-16 00:20:27 +08:00 |
|
|
89b9735f99
|
improved sample.
|
2024-03-15 01:38:47 +08:00 |
|
|
7f744d1207
|
updated test codes.
|
2024-03-13 00:13:58 +08:00 |
|
|
b9f5c69f85
|
optimized to get normal in AutoShader
|
2024-03-12 23:29:38 +08:00 |
|
|
9d704eb33d
|
updated comments.
|
2024-03-12 22:31:58 +08:00 |
|
|
f6e61e70ce
|
更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
|
2024-03-12 00:42:32 +08:00 |
|
|
5347ac7091
|
specular OK in BlinnPhongDirectionLight sample. but direction error.
|
2024-03-10 22:45:38 +08:00 |
|
|
f3a59c1bb3
|
test sunlight UBO ok!
|
2024-03-10 00:35:35 +08:00 |
|
|
c8b3ed0286
|
preparing blinnphong light sample. added codes of to load ubo.
|
2024-03-07 13:59:28 +08:00 |
|
|
c355f96f9b
|
little codes
|
2024-03-06 13:54:05 +08:00 |
|
|
ff6a644e8f
|
added BlinnPhong.h
|
2024-03-04 13:13:33 +08:00 |
|
|
8b82c6c25c
|
support the new other codes.
|
2024-03-02 10:35:27 +08:00 |
|
|
a8d68c295d
|
renamed many values.
|
2024-02-13 22:27:12 +08:00 |
|
|
f666d5b248
|
renamed values of BlinnPhongDirectionLight.cpp
|
2024-02-12 08:23:31 +08:00 |
|
|
55c27a883b
|
init empty BlinnPhongDirectionLight example
|
2024-02-12 08:20:24 +08:00 |
|
|
aa6071a948
|
added newly files and adjust comments.
|
2023-10-11 18:50:06 +08:00 |
|