747 Commits

Author SHA1 Message Date
02cf493289 add RectanglePrimitive example 2020-07-08 15:46:30 +08:00
5df74d68d2 update CMCore 2020-07-08 10:17:02 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
57a0326ee8 add FontSourceSingle/Multi.cpp 2020-07-04 14:44:07 +08:00
b417b08f59 add VKDevice::GetSwapchainSize() function 2020-07-03 21:12:33 +08:00
c667e026ec add FontSourceManage,FontMultiSource,TileFont.cpp 2020-07-03 21:11:47 +08:00
592a9343f4 add TileFont/FontManage 2020-07-01 20:36:49 +08:00
da0fba1760 add QTVulkan example 2020-07-01 16:27:47 +08:00
d6ec92a86a add .gitignore 2020-06-29 19:50:09 +08:00
54cd790c40 add TileFont.h 2020-06-29 19:49:54 +08:00
6c3dba9dc2 add FontSourceWin.cpp/.h 2020-06-29 11:06:47 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
61648f6dcb Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap 2020-06-24 19:14:13 +08:00
2103c4d23c add new Device::CreateImage functions 2020-06-24 19:13:29 +08:00
1ca44cd037 Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions 2020-06-24 01:51:10 +08:00
9d9dd30416 delete useless param in TileData. because the Vulkan don't support pixel format convert. 2020-06-21 18:29:48 +08:00
2b218861e5 TileData迁移完成 2020-06-21 17:50:25 +08:00
3e0a170505 Change the params name of VKPhysicalDevice::GetPointSize 2020-06-21 17:48:50 +08:00
0cb5c45d2a 管线增加动态线宽属性 2020-06-21 02:36:15 +08:00
ecf8357e7b 修正Geometry3D范例中没有释放ubo_color的问题 2020-06-21 02:32:52 +08:00
9ef8f09deb 增加bom头 2020-06-21 02:27:08 +08:00
b37d7c1a5b 实际部分TileData 2020-06-21 02:23:11 +08:00
c2a751bf68 增加TileData 2020-06-20 19:40:09 +08:00
d4bee40b78 update use pbr material in LoadStaticMesh 2020-06-20 16:51:13 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
ccec02c58b change names of shaders 2020-06-20 15:25:57 +08:00
70c7679690 update the LoadStaticMesh 2020-06-20 14:49:44 +08:00
f76551018c update the codes of Camera 2020-06-20 14:45:39 +08:00
9d68108f0d 改进渲染范例,以适应新数据。但显示不出来,待查证 2020-06-20 02:27:48 +08:00
4832e23573 可完全正确加载模型以及场景的代码 2020-06-20 01:26:33 +08:00
39c8b7d56e 修正加载错误 2020-06-20 00:44:56 +08:00
7eb49939fd 不再使用hgl_zero,避免莫明其妙的内存损坏问题 2020-06-20 00:44:38 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
43966ce52d update submodules 2020-06-18 10:11:26 +08:00
c5821a8026 删除Assimp依赖 2020-06-17 02:05:36 +08:00
0e44657e07 update submodule "res" 2020-06-16 21:32:49 +08:00
fbac9f03c6 改进SceneTree范例,使用实体带方向光球体 2020-06-16 20:01:36 +08:00
80dd4f6010 删除shader文件名.spv后缀 2020-06-12 16:00:18 +08:00
f8e2aa6d81 更新材质文件名引用 2020-06-12 15:55:51 +08:00
7828468547 改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
2020-06-12 15:53:37 +08:00
4cf5b0dce3 PushConstant暂时只保留local_to_world 2020-06-12 15:51:56 +08:00
4862e81f21 support new WorldMatrix 2020-06-11 19:24:13 +08:00
880876b8b2 VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &) 2020-06-11 19:23:51 +08:00
532a8e3b56 update support VkVulkanSDK 1.2.141 2020-06-11 18:25:08 +08:00
2960bdbb81 update example HQFilterTexture 2020-06-11 17:00:28 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
30b5639acc improvement the ShaderResource module 2020-06-09 14:05:20 +08:00
ca44bf2cf7 first version of ShaderResource 2020-06-08 19:12:29 +08:00
2cc0c77f13 add submodule "CMSceneGraph" 2020-06-08 19:12:00 +08:00