53 Commits

Author SHA1 Message Date
03f7237db3 move StaticMesh.cpp 2024-07-29 13:19:24 +08:00
f79410e434 [WIP] StaticMesh and GizmoMove 2024-07-28 23:34:04 +08:00
a04752b391 example update. 2024-07-17 01:39:13 +08:00
6571a27f41 added StaticMesh.cpp/.h in example, they should move to SceneGraph in future 2024-07-15 01:23:13 +08:00
006929e86f splite GizmoResource.h 2024-07-14 23:49:05 +08:00
25957d8d32 fixed RayPicking example 2024-07-10 02:00:18 +08:00
c29346887c added to init 2d gizmo resource. 2024-07-10 01:14:54 +08:00
69b9556ca1 moved GizmoColor/GizmoShape to Gizmo.h 2024-07-10 00:35:57 +08:00
94a0e03c44 [WIP] MIPManager 2024-07-02 00:51:59 +08:00
eb70cb1ea4 [WIP] Gizmo update codes; 2024-07-01 23:31:18 +08:00
3a6ec1f589 Added codes of to create shape in GizmoResource.cpp 2024-07-01 13:37:47 +08:00
cfc3ac8250 Luminance change to ufloat8 instead of float in VertexLum material 2024-07-01 02:57:33 +08:00
04b77cadf9 Added GizmoResource.cpp 2024-06-26 01:51:13 +08:00
fafe6c077b [WIP] Gizmo 2024-06-25 01:17:47 +08:00
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
1abe8770d7 removed Std3D/VertexLum2D.mtl 2024-06-12 09:55:50 +08:00
66fbe5571e added comments 2024-06-12 08:56:01 +08:00
4fcdd42ce4 fixed RayPicking.cpp sample on newest sdk. 2024-06-12 08:53:54 +08:00
b71c912fd5 [WIP] RayPicking.cpp 2024-06-12 02:14:56 +08:00
cd4733a491 PlaneGrid use 2d position format instead of 3d. 2024-06-02 20:15:56 +08:00
66ef3160e1 used newly VKBufferMap in PrimitiveCreater 2024-06-02 12:16:33 +08:00
bba5a660a3 fixed PlaneGrid3D sample 2024-06-01 12:07:34 +08:00
bf50333f5b Remove the excess # include 2024-05-23 02:28:09 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
35b7c9651f used 3 colors in BlinnPhongDirectionLight.cpp 2024-03-16 00:20:27 +08:00
89b9735f99 improved sample. 2024-03-15 01:38:47 +08:00
7f744d1207 updated test codes. 2024-03-13 00:13:58 +08:00
2ce36ec26c
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug. 2024-03-07 00:07:49 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
55c27a883b init empty BlinnPhongDirectionLight example 2024-02-12 08:20:24 +08:00
6a7f8e7754 fixed access method 2024-02-03 19:53:19 +08:00
ba2d479f05 improved Gizmo3DMove.cpp 2023-11-02 18:51:02 +08:00
b16341c0f9 draw gizmo3d move, next step is mouse to pick the gizmo 2023-11-01 18:37:10 +08:00
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
255c7859f1
optimized DescriptorSets::Update 2023-10-12 01:40:59 +08:00
a5830e18cb added ReserveDirection 2023-10-11 19:38:12 +08:00
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
77b0266cdc Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp 2023-10-11 19:06:18 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
19df201ab5 Added ShaderStage macro in ShaderGen 2023-10-07 16:14:34 +08:00
10d4f2f04a
fixed RayPicking.cpp, it can RUN ok! 2023-10-05 00:50:31 +08:00
e95cbb28a4
improved PlaneGrid 2023-09-29 02:59:10 +08:00