74 Commits

Author SHA1 Message Date
d6d2d337c9 added VKDeviceCreater.h 2023-05-11 21:14:35 +08:00
7c4a27771f
created VulkanDeviceCreateInfo and added Swapchain prefer formats list. 2023-05-11 00:56:26 +08:00
2c602e9045 added comments. 2023-05-10 21:58:36 +08:00
f46b1382ee added line_rasterization in VKDevice.h/VKDeviceCreater.cpp 2023-05-10 21:56:32 +08:00
459fb3afc4 added dynamic state check at VKDeviceCreater.cpp 2023-05-10 21:48:26 +08:00
27f33e07cb added "Vulkan hardware requirement" at GPUDevice class. 2023-05-10 21:26:15 +08:00
30c736b7c8 optimized VertexAttribData class 2023-05-04 19:35:09 +08:00
d163f914c7 1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
2023-04-25 11:36:50 +08:00
59b02bcb8c optimized VKArrayBuffer 2023-03-28 22:24:22 +08:00
88f23d9a07
Merge branch 'master' of https://github.com/hyzboy/ULRE 2023-03-26 00:04:50 +08:00
15324d9c86
layout codes. 2023-03-26 00:04:31 +08:00
19a20411d8 supported SSBAlign in ArrayBuffer 2023-03-24 22:14:05 +08:00
85530e6d57 renamed to MaterialDescriptorManager from MaterialDescriptorSets 2023-03-20 13:55:47 +08:00
c4a4ec5ebc used "uint32_t *" for SPVDATA 2023-03-19 20:18:10 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
f8646ca880 renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
2022-10-14 19:40:16 +08:00
fc2c8021ba renamed Fence instead of GPUFence 2022-10-14 19:27:29 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
5b5ec1df7a added GPUDevice::WaitIdle function. 2022-03-11 18:27:04 +08:00
5d608624c0 fixed mipmaps autogen at Cubemap 2022-01-07 19:39:39 +08:00
1d499ffd5b added Cubemap support,but only test non-mipmaps texture. 2022-01-07 16:55:39 +08:00
3bd165fbe5 optimized params of GPUDevice::CommitTexture2DMipmaps 2022-01-07 12:14:43 +08:00
b064a4de5f deleted not needed params at GPUDevice::CommitTexture2D that they are width and height. 2022-01-07 12:05:52 +08:00
967f03992f added cube/cube array support at VKImageView.cpp 2022-01-05 18:20:48 +08:00
1f0903ed91 deleted jsoncpp/glm/expat submodules and then use vcpkg on Windows. 2021-12-27 16:57:19 +08:00
c9b50e35c7 append codes that they can output queue family properties of physical device. 2021-12-16 17:27:33 +08:00
4a24a05360 improved codes of CreateSwapchain 2021-12-15 20:52:52 +08:00
ee9be8a4a2 improved Swapchain&SwapchainRenderTarget 2021-12-15 20:46:33 +08:00
14b9369739 renamed to CreateSwapchainRenderTarget from CreateSwapchainRT 2021-12-15 19:59:28 +08:00
96dc95276b newly GPUQueue class and VKDevice::CreateQueue function. 2021-12-15 19:56:44 +08:00
75e25d16c7 renamed to Image2DRegion from ImageRegion 2021-12-15 17:35:23 +08:00
4c4d81c116 deleted miplevel param at CommitTexture2D&ChangeTexture2D functions. 2021-12-15 16:01:47 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. 2021-11-22 16:12:01 +08:00
b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource 2021-11-22 14:06:04 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
b222c52cc2 improve a few codes. 2021-09-23 22:13:57 +08:00
45f5d0d5be fixed a bug that don't copy color_space data. 2021-09-23 15:19:09 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
4614bca36c create GPUDevice::ClearRenderPassManage() function. 2021-09-22 16:31:35 +08:00
f0ae8f5dae moved codes to VKDeviceRenderPassManage.cpp/.h 2021-09-22 16:28:39 +08:00
b5188a63ea add RenderPassTypeBy and cache 2021-09-22 15:32:20 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00