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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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317635877b
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optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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2023-10-12 02:24:58 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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ddb5a0b77a
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use VIL instead of MI in to sort for RenderNode
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2023-09-20 18:56:09 +08:00 |
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69646971ce
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used VIL instead of MI in MaterialRenderList
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2023-09-20 17:19:46 +08:00 |
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dbe2370a44
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1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
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2023-09-20 15:55:14 +08:00 |
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00d2677066
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update RenderAssignBuffer,but can't run.
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2023-09-19 22:04:34 +08:00 |
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4208e47534
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newly material instance stat,but can't run.
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2023-09-19 21:45:54 +08:00 |
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cef5ad073b
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a few update
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2023-09-07 18:09:31 +08:00 |
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c2279c553d
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fixed a spell error in word.
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2023-09-06 17:06:12 +08:00 |
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d959e7988d
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moved few values to VKRenderAssign.h
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2023-09-06 16:55:04 +08:00 |
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202bff5870
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moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp
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2023-09-06 16:24:05 +08:00 |
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8437d8d561
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named values and macro about RenderAssignBuffer
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2023-09-06 15:57:52 +08:00 |
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28b2b53d03
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renamed to RenderAssignBuffer from RenderExtraBuffer
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2023-09-05 20:48:47 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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6e8932fc2f
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comments few codes and then start next step.
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2023-09-05 10:28:03 +08:00 |
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74003df08b
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updated list/pool/map....,but can't run.
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2023-08-14 21:03:20 +08:00 |
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f51c7c6964
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optimized Sort() in MaterialRenderList
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2023-07-28 20:41:02 +08:00 |
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3fe8d9f90d
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Merge branch 'new_RenderList' of h
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2023-07-28 20:23:46 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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51a6da3d9f
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update #include, but the codes can't compile.
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2023-07-22 12:16:26 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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f8fe0e46d6
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added WriteMaterialInstance in RenderExtraBuffer
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2023-06-01 21:25:50 +08:00 |
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e076b72f1a
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splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer
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2023-06-01 15:08:45 +08:00 |
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