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hyzboy/ULRE
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10 Commits

Author SHA1 Message Date
hyzboy
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
hyzboy
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
HuYingzhuo(hugo/hyzboy)
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
HuYingzhuo(hugo/hyzboy)
00d2677066 update RenderAssignBuffer,but can't run. 2023-09-19 22:04:34 +08:00
HuYingzhuo(hugo/hyzboy)
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
HuYingzhuo(hugo/hyzboy)
d959e7988d moved few values to VKRenderAssign.h 2023-09-06 16:55:04 +08:00
HuYingzhuo(hugo/hyzboy)
202bff5870 moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp 2023-09-06 16:24:05 +08:00
HuYingzhuo(hugo/hyzboy)
8437d8d561 named values and macro about RenderAssignBuffer 2023-09-06 15:57:52 +08:00
HuYingzhuo(hugo/hyzboy)
e030738a5f removed old codes of L2W in AssignBuffer 2023-09-05 20:52:55 +08:00
HuYingzhuo(hugo/hyzboy)
28b2b53d03 renamed to RenderAssignBuffer from RenderExtraBuffer 2023-09-05 20:48:47 +08:00
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