19 Commits

Author SHA1 Message Date
e6560dfe5f renamed values. 2023-06-12 15:45:34 +08:00
c4a4ec5ebc used "uint32_t *" for SPVDATA 2023-03-19 20:18:10 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1 renamed few values at VKShaderModule 2023-03-19 13:37:55 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
165f9d2a5f rename and layout. 2023-03-17 16:21:12 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
f2d5209681 used VulkanFormat::BaseType instead of VulkanNumberType 2023-03-01 15:39:20 +08:00
95064488db rename and layout codes. 2023-02-21 22:32:03 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
12760ab5c5 added VKDebugUtils.h/.cpp 2022-09-26 12:14:52 +08:00
96160b1372 use "Vertex Input Rate Instance" if name of vertex input state have "Inst_" prefix. 2022-08-30 12:33:54 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
369bdfc39b added to check vertex format at VABConfig 2022-06-24 11:41:29 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
7d05d67cd2 redefined VAB = VertexAttributeBinding 2021-11-29 17:04:55 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00