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902 Commits 24 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
hyzboy
093eb13f16 move CreateFramebuffer functions to VKDeviceFramebuffer.cpp 2020-10-16 19:24:33 +08:00
hyzboy
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00
hyzboy
c8f6017641 change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer 2020-10-15 17:32:26 +08:00
hyzboy
d23abfade0 PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget 2019-07-16 20:22:29 +08:00
hyzboy
32db6678cc RenderTarget初步制作并测试成功 2019-07-16 19:59:53 +08:00
hyzboy
bc8759560d 新的CreateSubpassDescription,CreateFramebuffer 2019-07-03 19:45:39 +08:00
hyzboy
9a22fa937b 增加新的CreateTexture,并整理优化代码 2019-06-25 22:26:09 +08:00
hyzboy
b5fbd960cc 全新组织的CreateFramebuffer函数 2019-06-19 17:25:23 +08:00
hyzboy
d7dbbea3e6 将Device::RenderPass创建代码迁移到独立的.cpp中 2019-06-19 16:57:42 +08:00
hyzboy
d2cad7bf2f 将CreateRenderDevice转移到Window类中,并记录device,以方便在RESIZE等时重建SwapChain 2019-05-07 12:46:25 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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