Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
1,905 Commits 24 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
hyzboy
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
hyzboy
aa853fbdfb fixed 3 samples that are texture_quad, texture_rect and texture_rect_array 2024-05-31 23:17:08 +08:00
hyzboy
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
hyzboy
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
HuYingzhuo(hugo/hyzboy)
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
hyzboy
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
HuYingzhuo(hugo/hyzboy)
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
HuYingzhuo(hugo/hyzboy)
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
HuYingzhuo(hugo/hyzboy)
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
Powered by Gitea Version: 1.23.6 Page: 137ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API