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hyzboy/ULRE
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2,131 Commits 24 Branches 0 Tags
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12 Commits

Author SHA1 Message Date
hyzboy
0be9cb3f74 支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入 2025-06-07 05:49:07 +08:00
hyzboy
8a99a331c0 将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
2025-05-22 01:11:30 +08:00
hyzboy
66bb363035 部分范例迁移到新WorkObject/CreateMaterialInstance结构 2025-05-18 23:42:39 +08:00
hyzboy
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
hyzboy
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
hyzboy
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
hyzboy
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
hyzboy
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
hyzboy
fdf073376c fixed BillboardTest.cpp, test run ok! 2024-07-24 23:15:16 +08:00
hyzboy
09e9e71d59 adjust & layout codes. 2024-06-24 22:30:34 +08:00
hyzboy
90a4f1d49f finished BillboardFixedSize. next step is use ShaderVariable 2024-06-18 13:08:59 +08:00
hyzboy
150b27c6e6 updated Billboard,and added FixedSize billboard 2024-06-16 23:49:23 +08:00
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