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0be9cb3f74
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支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入
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2025-06-07 05:49:07 +08:00 |
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5b2f2dbb9f
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改进命名和注释
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2025-06-07 01:39:27 +08:00 |
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eeb4492023
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增加Camera数据在渲染器中的定义
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2025-06-06 23:39:57 +08:00 |
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f762d77b1d
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[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
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2025-06-04 01:09:05 +08:00 |
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839e187cb2
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临时可运行版本。已将SceneWorld改名为Scene,下一步改文件名。并将default_scene,default_renderer放在RenderFramework中
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2025-06-04 00:04:46 +08:00 |
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5c186fdb95
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[WIP] Renderer/RenderTask
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2025-05-30 00:32:45 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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10d0c2c473
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定义空的CameraComponentManager/LightComponentManager
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2025-04-19 00:33:23 +08:00 |
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eee00f3c8c
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Added CreateRenderList() in RenderFramework
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2025-03-13 23:37:10 +08:00 |
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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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022cc4a2f3
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removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
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2025-01-25 23:12:31 +08:00 |
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906aba2459
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use shorter name of manager/modules....
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2025-01-25 22:31:48 +08:00 |
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b47b096039
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optimized image_count of Swapchain
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2025-01-25 21:17:00 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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6141dbf4d5
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removed RenderFramework::device_render_pass
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2025-01-25 01:42:50 +08:00 |
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487d3c4978
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added WorkObject.h
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2025-01-24 13:23:57 +08:00 |
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10fbcfef14
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RenderFramework::RunFrame/Run
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2025-01-19 19:42:38 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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ff8222c256
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moved device_render_pass to RenderFramework from GPUDevice.
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2025-01-18 20:28:14 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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