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8 Commits

Author SHA1 Message Date
hyzboy
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
HuYingzhuo(hugo/hyzboy)
59b02bcb8c optimized VKArrayBuffer 2023-03-28 22:24:22 +08:00
HuYingzhuo(hugo/hyzboy)
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
hyzboy
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
hyzboy
20070b6b35 add GetBuffer function at VKMemoryAllocator. 2021-06-15 15:02:36 +08:00
hyzboy
1dc5dd09a7 VKMemoryAllocator::Alloc() use new name AllocMemory(). 2021-05-08 17:55:16 +08:00
hyzboy
f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h 2021-04-26 20:36:56 +08:00
hyzboy
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
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