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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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59b02bcb8c
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optimized VKArrayBuffer
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2023-03-28 22:24:22 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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c3e9015d95
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finished dynamic UBO for RenderList,,,but rendering breakout error.
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2021-06-22 21:33:47 +08:00 |
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20070b6b35
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add GetBuffer function at VKMemoryAllocator.
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2021-06-15 15:02:36 +08:00 |
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1dc5dd09a7
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VKMemoryAllocator::Alloc() use new name AllocMemory().
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2021-05-08 17:55:16 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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