|
4ee6962d04
|
added lot of debug output based VkDebugUtils
|
2023-10-13 01:48:07 +08:00 |
|
|
5230fbc27f
|
added little codes of texture 2d array, but can't run.
|
2023-09-25 16:38:02 +08:00 |
|
|
7967150722
|
upgraded codes and then it can run.
|
2023-07-28 20:17:46 +08:00 |
|
|
7a0acaf63e
|
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
2.added UBOCodes in MaterialDescriptorManager
|
2023-03-04 05:11:51 +08:00 |
|
|
b980457ba2
|
renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
|
2022-10-14 17:52:35 +08:00 |
|
|
77836d7121
|
improved BindInputAttachment at DescriptorSets, added BindInputAttachment at MaterialParameters
|
2022-03-28 17:41:25 +08:00 |
|
|
cc77374275
|
updated src/SceneGraph/CMakeLists.txt because resort texture codes.
|
2022-01-05 16:10:42 +08:00 |
|
|
7c575e6e37
|
optimized codes of Texture Loader
|
2022-01-05 11:26:24 +08:00 |
|
|
2c5fd977f2
|
finished support autoGenerateMipmaps
|
2020-10-24 21:50:36 +08:00 |
|
|
507c46cc78
|
create a new VKTextureCreateInfo.h
|
2020-10-23 21:21:09 +08:00 |
|
|
a20afeba9e
|
a lot of rename
|
2020-10-21 12:09:15 +08:00 |
|
|
917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
|