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4a94d78c1f
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preparing PrimitiveCreater to support multi primitive
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2024-05-25 03:14:26 +08:00 |
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419e0e2574
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override Map/Flush/Write functions in IndexBuffer/VAB
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2024-05-23 13:59:48 +08:00 |
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f31437bf67
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remove VABView
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2024-05-14 21:09:19 +08:00 |
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14fbbd6fa6
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added VABView,preparing new VABViewStadnalone,VABViewVDM
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2024-05-14 00:32:49 +08:00 |
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6ad3b9edb7
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to set few functions to private in VKPrimitive
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2024-04-27 03:09:16 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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acb69d3bf5
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use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
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2024-04-23 03:32:25 +08:00 |
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af8f62ddb4
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move the VBOAccessData to VKVertexAttribBuffer.h from VK.h
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2024-04-03 00:12:03 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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9acfa5edd0
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added RayPicking example
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2022-02-10 18:56:00 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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cc014e9b31
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moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h
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2021-02-10 18:52:41 +08:00 |
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