1038 Commits

Author SHA1 Message Date
07a478a2ac adjust position of include 2024-04-02 22:53:13 +08:00
8c51d3a52b [very strong] deleted class VertexAttribData 2024-04-02 22:51:14 +08:00
c1183d351d moved CreateVertexAttribData(...) to PrimitiveCreater.cpp from VertexAttribData.cpp and then delete VertexAttribData.cpp 2024-04-02 22:25:06 +08:00
d4c1dd312e renamed to "vad" from "data" in PrimitiveVertexBuffer 2024-04-02 22:19:02 +08:00
3c22b48f3c moved CreateVAD() to protected 2024-04-02 22:15:44 +08:00
02169963de improved PrimitiveCreater::CreateIBO.. functions for template 2024-04-02 21:34:49 +08:00
ac81e4f8f0 first version of VertexDataManager.h 2024-04-02 21:14:34 +08:00
3252d1581c removed mtl value from PrimitiveCreater 2024-04-02 15:34:05 +08:00
01bf8b3dd2 updated VertexDataManager 2024-04-01 23:32:18 +08:00
0f38f94139 split to two class they are RenderL2WBuffer and RenderMIBuffer from RenderAssignBuffer, two sample program RUN OK! 2024-03-26 01:51:59 +08:00
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
68ff8a472c few of code, but can RUN. 2024-03-16 14:08:55 +08:00
dd6b2f4fb3 add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes. 2024-03-12 23:28:23 +08:00
f3a59c1bb3 test sunlight UBO ok! 2024-03-10 00:35:35 +08:00
5188d4149c added Unknow and Static in DescriptorSetType 2024-03-09 23:35:56 +08:00
d4096735f5 adjusted order of codes in MaterialCreateInfo.h 2024-03-09 23:23:34 +08:00
f0848541c2 added a newly AddUBO() in MaterialCreateInfo 2024-03-09 22:25:03 +08:00
2ce36ec26c
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug. 2024-03-07 00:07:49 +08:00
3874d771d3
aligned codes, append CreateIBO8 functions in VKRenderResource.h 2024-03-06 22:51:07 +08:00
49eb8f42f0
updated DescriptorBinding::BindUBO, to support dynamic param. 2024-03-06 22:40:51 +08:00
c355f96f9b little codes 2024-03-06 13:54:05 +08:00
dc3d7b7792
removed BindingMapping 2024-03-06 00:29:17 +08:00
5f1c60a24a
Improved VKDescriptorBindingManage 2024-03-06 00:26:23 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
6a7f8e7754 fixed access method 2024-02-03 19:53:19 +08:00
1dbf8ae5c7
renamed values. 2023-12-24 01:35:30 +08:00
775e031422
added VK_LAYER_AMD_switchable_graphics in VKInstance.h/VKProperties.cpp 2023-12-05 02:07:25 +08:00
d5eeb081e1 removed codes about RenderCmdBuffer::SetLineWidth 2023-11-01 18:36:20 +08:00
625a7387ae adjusted VulkanHardwareRequirement order in CreateRenderDevice functions. 2023-11-01 10:59:51 +08:00
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
7788459109 improved and fixed CreatePlane 2023-10-13 19:21:04 +08:00
a58589f01f moved AddBuffer to .h for RenderResource 2023-10-13 10:47:42 +08:00
240b6fb0e3 added UBO/SSBO/INBO debug output. 2023-10-13 10:42:21 +08:00
b72a924853 Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial 2023-10-13 09:55:20 +08:00
b781ff41a3
removed codes about VkDebugMaker 2023-10-13 02:01:57 +08:00
4ee6962d04
added lot of debug output based VkDebugUtils 2023-10-13 01:48:07 +08:00
6b13c159d8 added comp operator in MaterialConfig 2023-10-12 14:59:39 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
255c7859f1
optimized DescriptorSets::Update 2023-10-12 01:40:59 +08:00
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
7ca81f38e8
Std2DMaterialLoader start ok,,but don't support Sampler2D in material file... 2023-10-10 02:48:02 +08:00
018a72c09a
created MaterialFileData and all material's data in the struct. 2023-10-10 00:24:41 +08:00
9a5cead33e moved Create to StdMaterial from Std2DMaterial and Std3DMaterial 2023-10-09 20:56:25 +08:00
3a3f9d10b7
Parse MaterialInstance filed in MaterialFileLoader.cpp 2023-10-09 01:12:27 +08:00