|
0e789b6f47
|
各种类名结构名优化,不再使用GPU开头
|
2025-05-17 20:26:36 +08:00 |
|
|
310cc151fa
|
fixed uint8 indextype
|
2024-05-05 15:12:14 +08:00 |
|
|
d8140ae64e
|
use VAB instead of VBO
|
2024-04-24 01:38:55 +08:00 |
|
|
f0c47cd4f1
|
renamed values.
|
2024-04-21 01:28:45 +08:00 |
|
|
8633a18e01
|
supported uint8_index_type
|
2024-04-19 00:40:51 +08:00 |
|
|
cef5ad073b
|
a few update
|
2023-09-07 18:09:31 +08:00 |
|
|
7967150722
|
upgraded codes and then it can run.
|
2023-07-28 20:17:46 +08:00 |
|
|
4ef1283fce
|
added uint8 IndexType
|
2023-05-11 21:07:26 +08:00 |
|
|
1ec88c65f8
|
added comment about memory property in VKDeviceBuffer.cpp
|
2023-04-25 15:21:23 +08:00 |
|
|
d163f914c7
|
1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
|
2023-04-25 11:36:50 +08:00 |
|
|
19a20411d8
|
supported SSBAlign in ArrayBuffer
|
2023-03-24 22:14:05 +08:00 |
|
|
b980457ba2
|
renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
|
2022-10-14 17:52:35 +08:00 |
|
|
af72c68ebe
|
used VBO instead of VAB
|
2021-11-29 15:58:48 +08:00 |
|
|
12dd8cf649
|
fixed a bug. it's to deleted a line, but the line is strong.
|
2021-06-23 18:50:11 +08:00 |
|
|
c3e9015d95
|
finished dynamic UBO for RenderList,,,but rendering breakout error.
|
2021-06-22 21:33:47 +08:00 |
|
|
8f1fc82697
|
moved GPUArrayBuffer construct function to private scope.
|
2021-04-06 19:13:53 +08:00 |
|
|
63c6aee8e6
|
deleted dynamic param at GPUBuffer...
|
2020-12-10 14:52:58 +08:00 |
|
|
24d52b85e5
|
add Dynamic GPUBuffer support.
|
2020-11-30 14:00:57 +08:00 |
|
|
6a678287d0
|
将VulkanRender代码移到SceneGraph中
|
2020-11-26 18:04:57 +08:00 |
|