19 Commits

Author SHA1 Message Date
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
310cc151fa fixed uint8 indextype 2024-05-05 15:12:14 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
f0c47cd4f1 renamed values. 2024-04-21 01:28:45 +08:00
8633a18e01 supported uint8_index_type 2024-04-19 00:40:51 +08:00
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
4ef1283fce added uint8 IndexType 2023-05-11 21:07:26 +08:00
1ec88c65f8 added comment about memory property in VKDeviceBuffer.cpp 2023-04-25 15:21:23 +08:00
d163f914c7 1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
2023-04-25 11:36:50 +08:00
19a20411d8 supported SSBAlign in ArrayBuffer 2023-03-24 22:14:05 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
12dd8cf649 fixed a bug. it's to deleted a line, but the line is strong. 2021-06-23 18:50:11 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
8f1fc82697 moved GPUArrayBuffer construct function to private scope. 2021-04-06 19:13:53 +08:00
63c6aee8e6 deleted dynamic param at GPUBuffer... 2020-12-10 14:52:58 +08:00
24d52b85e5 add Dynamic GPUBuffer support. 2020-11-30 14:00:57 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00