963 Commits

Author SHA1 Message Date
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
0d614b8902 support new AutoDeleteArray 2020-10-24 19:12:32 +08:00
e19ced52e6 improve safe at VulkanAppFramework.h 2020-10-24 19:11:54 +08:00
0e411740ad all codes use new method, it's TextureCreateInfo 2020-10-24 19:11:03 +08:00
507c46cc78 create a new VKTextureCreateInfo.h 2020-10-23 21:21:09 +08:00
d38739397e 1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
2020-10-22 21:24:17 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
71407aecad fix memory leak 2020-10-22 19:37:28 +08:00
cb4669d37c deferred render example can run. 2020-10-22 18:57:02 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
1038ecc86b add normal matrix at PushConstant struct. 2020-10-22 12:08:28 +08:00
024b6dac9c add normal matrix by local_to_world matrix at PushConstant struct 2020-10-22 12:06:53 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
91ce2a73ab test NormalMap 2020-10-21 22:16:50 +08:00
7b2e9a1d2c use WaitFence at submit texture 2020-10-21 22:16:35 +08:00
518e3cf7f0 update example 2020-10-21 21:30:06 +08:00
7a4dce3115 update InlineGeometryScene example 2020-10-21 21:05:03 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
6dae81ac93 add ThemeForm,DTForm 2020-10-21 11:44:33 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
114c57510c file rename, from ShaderModuleMap to VKShaderModuleMap 2020-10-21 10:52:12 +08:00
3c01881a6b fix a but, it doesn't disable Depth AttachmentDescription at RenderPass 2020-10-20 18:26:02 +08:00
5972d075b3 update examples codes. 2020-10-19 22:26:42 +08:00
7f38492dcc improve the OffscreenRender example. 2020-10-19 22:24:51 +08:00
7d856a5c79 use new struct at CreateShaderModule 2020-10-19 22:24:25 +08:00
09773ddd3e add attributes at CircleCreateInfo 2020-10-19 22:24:00 +08:00
b0b6e48f86 improve the Circle inline-geometry 2020-10-19 22:23:39 +08:00
2403cfab10 add ShaderModuleCreateInfo struct 2020-10-19 22:23:03 +08:00
99795c730a add set ClearColor at VulkanAppFramework 2020-10-19 22:22:44 +08:00
4822c9ce53 VulkanAppFramework增加SetClearColor函数,并产生对应功能。 2020-10-18 19:12:00 +08:00
217f712ca5 缩小离屏尺寸,以突显结果 2020-10-18 18:43:28 +08:00
3b048bfba9 增加重要注释说明 2020-10-18 18:43:02 +08:00
5e5275e743 finished OffscreenRender test. 2020-10-18 18:37:46 +08:00
c5f971b660 修改renderpass默认将depth缓冲区在最后保留下来。 2020-10-18 18:37:25 +08:00
b8e332a109 RenderTarget doesn't set extent, it's a bug. 2020-10-18 18:35:03 +08:00
7e2a7bf702 use new RenderTarget construct function. 2020-10-18 18:01:55 +08:00
a28e7c3eca use WaitQueue instead WaitFence after teture upload. 2020-10-18 18:01:24 +08:00
8017e319c7 save the Renderpass data at RenderTarget class. but It's a really good idea? 2020-10-18 18:00:37 +08:00
377fb5718d ColorTextures and Framebuffer use arrays at RenderTarget class. 2020-10-18 17:50:54 +08:00
6c869916df add present_complete_semaphore in SwapchainRenderTarget 2020-10-18 13:55:12 +08:00
ed2feb9165 update function name and value name,support new GPUSemaphore 2020-10-18 13:53:43 +08:00
005b685b44 use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer 2020-10-18 13:52:58 +08:00
282344f61e rename a class, use GPUSemaphore instead Semaphore 2020-10-18 13:52:06 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
b833688f2a move QueueWaitIdle to SubmitQueue class. 2020-10-17 22:12:16 +08:00