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10c79f30a0
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upgrade examples
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2020-10-24 19:14:31 +08:00 |
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0d614b8902
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support new AutoDeleteArray
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2020-10-24 19:12:32 +08:00 |
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e19ced52e6
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improve safe at VulkanAppFramework.h
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2020-10-24 19:11:54 +08:00 |
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0e411740ad
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all codes use new method, it's TextureCreateInfo
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2020-10-24 19:11:03 +08:00 |
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507c46cc78
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create a new VKTextureCreateInfo.h
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2020-10-23 21:21:09 +08:00 |
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d38739397e
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1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
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2020-10-22 21:24:17 +08:00 |
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187f95b00f
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add uv_scale values at TrousCreateInfo
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2020-10-22 21:23:35 +08:00 |
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71407aecad
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fix memory leak
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2020-10-22 19:37:28 +08:00 |
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cb4669d37c
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deferred render example can run.
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2020-10-22 18:57:02 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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1038ecc86b
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add normal matrix at PushConstant struct.
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2020-10-22 12:08:28 +08:00 |
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024b6dac9c
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add normal matrix by local_to_world matrix at PushConstant struct
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2020-10-22 12:06:53 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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91ce2a73ab
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test NormalMap
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2020-10-21 22:16:50 +08:00 |
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7b2e9a1d2c
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use WaitFence at submit texture
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2020-10-21 22:16:35 +08:00 |
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518e3cf7f0
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update example
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2020-10-21 21:30:06 +08:00 |
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7a4dce3115
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update InlineGeometryScene example
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2020-10-21 21:05:03 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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cca69c10b9
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layout codes.
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2020-10-21 12:52:32 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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6dae81ac93
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add ThemeForm,DTForm
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2020-10-21 11:44:33 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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114c57510c
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file rename, from ShaderModuleMap to VKShaderModuleMap
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2020-10-21 10:52:12 +08:00 |
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3c01881a6b
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fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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2020-10-20 18:26:02 +08:00 |
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5972d075b3
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update examples codes.
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2020-10-19 22:26:42 +08:00 |
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7f38492dcc
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improve the OffscreenRender example.
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2020-10-19 22:24:51 +08:00 |
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7d856a5c79
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use new struct at CreateShaderModule
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2020-10-19 22:24:25 +08:00 |
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09773ddd3e
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add attributes at CircleCreateInfo
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2020-10-19 22:24:00 +08:00 |
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b0b6e48f86
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improve the Circle inline-geometry
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2020-10-19 22:23:39 +08:00 |
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2403cfab10
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add ShaderModuleCreateInfo struct
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2020-10-19 22:23:03 +08:00 |
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99795c730a
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add set ClearColor at VulkanAppFramework
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2020-10-19 22:22:44 +08:00 |
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4822c9ce53
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VulkanAppFramework增加SetClearColor函数,并产生对应功能。
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2020-10-18 19:12:00 +08:00 |
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217f712ca5
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缩小离屏尺寸,以突显结果
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2020-10-18 18:43:28 +08:00 |
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3b048bfba9
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增加重要注释说明
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2020-10-18 18:43:02 +08:00 |
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5e5275e743
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finished OffscreenRender test.
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2020-10-18 18:37:46 +08:00 |
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c5f971b660
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修改renderpass默认将depth缓冲区在最后保留下来。
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2020-10-18 18:37:25 +08:00 |
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b8e332a109
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RenderTarget doesn't set extent, it's a bug.
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2020-10-18 18:35:03 +08:00 |
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7e2a7bf702
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use new RenderTarget construct function.
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2020-10-18 18:01:55 +08:00 |
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a28e7c3eca
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use WaitQueue instead WaitFence after teture upload.
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2020-10-18 18:01:24 +08:00 |
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8017e319c7
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save the Renderpass data at RenderTarget class. but It's a really good idea?
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2020-10-18 18:00:37 +08:00 |
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377fb5718d
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ColorTextures and Framebuffer use arrays at RenderTarget class.
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2020-10-18 17:50:54 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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ed2feb9165
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update function name and value name,support new GPUSemaphore
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2020-10-18 13:53:43 +08:00 |
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005b685b44
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use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer
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2020-10-18 13:52:58 +08:00 |
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282344f61e
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rename a class, use GPUSemaphore instead Semaphore
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2020-10-18 13:52:06 +08:00 |
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7998fa6e41
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OffscreenRender example,but it doesn't run.
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2020-10-17 22:13:08 +08:00 |
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b833688f2a
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move QueueWaitIdle to SubmitQueue class.
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2020-10-17 22:12:16 +08:00 |
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