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11ca8e7fdf
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refactored RenderTarget
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2025-01-26 23:21:53 +08:00 |
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ea6c009c70
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removed GPUDevice::device_render_pass
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2025-01-25 00:15:00 +08:00 |
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ac0d1bee59
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added VKIndirectCommandBuffer.cpp and other codes.
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2024-05-30 01:58:32 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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f0c47cd4f1
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renamed values.
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2024-04-21 01:28:45 +08:00 |
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8633a18e01
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supported uint8_index_type
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2024-04-19 00:40:51 +08:00 |
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8c51d3a52b
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[very strong] deleted class VertexAttribData
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2024-04-02 22:51:14 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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4ee6962d04
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added lot of debug output based VkDebugUtils
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2023-10-13 01:48:07 +08:00 |
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22099b6b84
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added CopyBufferToImage2D and use it.
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2023-09-25 17:33:59 +08:00 |
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322d24c4ca
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added GPUDevice::CreateTexture2DArray functions.
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2023-09-25 17:01:21 +08:00 |
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5230fbc27f
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added little codes of texture 2d array, but can't run.
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2023-09-25 16:38:02 +08:00 |
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f901708b6c
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improved codes.
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2023-09-25 15:37:41 +08:00 |
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2487cb1f36
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added CopyBufferToImage.h
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2023-09-25 15:13:30 +08:00 |
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7805494ca9
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created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..)
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2023-09-25 14:44:53 +08:00 |
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ac4c97d33a
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renamed to CopyBufferToImage from CommitTexture
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2023-09-25 12:42:48 +08:00 |
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ef84e5c699
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renamed to RTSwapchain instead of SwapchainRenderTarget
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2023-08-17 11:08:21 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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8f6260f440
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fixed bug at GPUDevice::ChangeTexture2D
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2023-06-07 20:25:32 +08:00 |
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de2926a6d5
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standalone GPUDevice::CreateMP
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2023-06-06 21:03:13 +08:00 |
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1a8bd0a607
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removed GPUDevice::CreateMP(Material *,const DescriptorSetType &)
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2023-06-06 20:52:23 +08:00 |
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9d3ea89861
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moved CreateMI to Material from GPUDevice.
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2023-06-05 20:17:16 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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58c62ddb59
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renamed two functions that are CreateArrayInUBO and CreateArrayInSSBO
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2023-05-12 21:36:17 +08:00 |
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d6d2d337c9
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added VKDeviceCreater.h
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2023-05-11 21:14:35 +08:00 |
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7c4a27771f
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created VulkanDeviceCreateInfo and added Swapchain prefer formats list.
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2023-05-11 00:56:26 +08:00 |
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2c602e9045
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added comments.
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2023-05-10 21:58:36 +08:00 |
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f46b1382ee
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added line_rasterization in VKDevice.h/VKDeviceCreater.cpp
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2023-05-10 21:56:32 +08:00 |
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459fb3afc4
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added dynamic state check at VKDeviceCreater.cpp
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2023-05-10 21:48:26 +08:00 |
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27f33e07cb
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added "Vulkan hardware requirement" at GPUDevice class.
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2023-05-10 21:26:15 +08:00 |
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30c736b7c8
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optimized VertexAttribData class
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2023-05-04 19:35:09 +08:00 |
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d163f914c7
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1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
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2023-04-25 11:36:50 +08:00 |
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59b02bcb8c
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optimized VKArrayBuffer
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2023-03-28 22:24:22 +08:00 |
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88f23d9a07
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Merge branch 'master' of https://github.com/hyzboy/ULRE
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2023-03-26 00:04:50 +08:00 |
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15324d9c86
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layout codes.
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2023-03-26 00:04:31 +08:00 |
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19a20411d8
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supported SSBAlign in ArrayBuffer
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2023-03-24 22:14:05 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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c4a4ec5ebc
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used "uint32_t *" for SPVDATA
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2023-03-19 20:18:10 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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f8646ca880
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renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
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2022-10-14 19:40:16 +08:00 |
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fc2c8021ba
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renamed Fence instead of GPUFence
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2022-10-14 19:27:29 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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5b5ec1df7a
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added GPUDevice::WaitIdle function.
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2022-03-11 18:27:04 +08:00 |
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