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15da48eede
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部分内置几何体增加BoundingBox数据计算
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2025-06-17 01:17:57 +08:00 |
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c1420e257d
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SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
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2025-06-14 23:42:50 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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2efb9c83bf
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added GetVABMap and GetIBMap in Primitive
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2024-06-12 02:07:54 +08:00 |
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8cdf88e2fd
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added VDM in Primitive/Renderable/PrimitiveDataBuffer
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2024-05-28 23:33:15 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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299d3bd019
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newly Primitive/PrimitiveData/PrimitiveCreater, and test OK! can RUN!
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2024-05-25 01:46:19 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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e27442a0b4
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[WIP] update PrimitiveCreater/PrimitiveData, CAN'T RUN.
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2024-05-22 01:21:05 +08:00 |
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ecb47dae4d
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moved to VKPrimitiveData.cpp from VKPrimitiveData.h
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2024-05-20 18:04:30 +08:00 |
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6892a64393
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VKPrimitiveData change to C version. next step is change to pure virtual struct.
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2024-05-20 02:12:13 +08:00 |
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3af753ee36
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preparing resume PrimitiveData
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2024-05-16 20:58:44 +08:00 |
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f31437bf67
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remove VABView
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2024-05-14 21:09:19 +08:00 |
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ead4ba65c1
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moved RenderResource to PrimitiveCreater::Finish()
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2024-05-05 15:44:51 +08:00 |
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6ad3b9edb7
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to set few functions to private in VKPrimitive
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2024-04-27 03:09:16 +08:00 |
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21a63f4a9b
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improved PrimitiveData
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2024-04-27 02:19:01 +08:00 |
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11ebb841be
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improved IBAccess in VKPrimitive/VKRenderable/MaterialRenderList
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2024-04-27 01:13:12 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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bbf94767fe
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using IBAccess=IndexBufferAccess
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2024-04-27 00:05:25 +08:00 |
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6dba761a80
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added VKPrimitiveData.h
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2024-04-26 01:17:47 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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f4493b09e5
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use GetVBOAccessData instead of GetVBO in Primitive.
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2024-04-03 00:12:39 +08:00 |
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fff7fd3af0
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renamed to VBOAccessData from Primitive::VBOData and then move to VK.h
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2024-04-02 23:51:57 +08:00 |
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4ebc8a3260
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removed Primitive::GetBuffer(..) function.
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2024-04-02 23:36:34 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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34b7937ee2
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1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
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2023-05-06 19:28:42 +08:00 |
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21201b1695
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finished to stat render list,maked buffer list....next step to bind buffer.
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2023-05-05 21:12:53 +08:00 |
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6e7144ffab
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add VKPrimitive and TextPrimitive
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2022-06-24 17:51:39 +08:00 |
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