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2138f9046a
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RenderResource中的Renderable/RenderableID改名为Mesh/MeshID
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2025-06-06 00:28:13 +08:00 |
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8436e57ed7
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RenderResource中移除static_descriptor/global_descriptor
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2025-06-06 00:24:06 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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a641c56381
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renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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2025-05-18 02:15:33 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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692eeff4a3
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Removed mtl_name from MaterialCreateConfig
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2025-05-18 01:33:48 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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87989a8e42
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删除旧的StaticMesh
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2025-03-25 23:14:40 +08:00 |
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0706f27354
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slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
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2025-03-11 23:51:05 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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8d3cd8d561
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remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
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2024-05-25 22:47:26 +08:00 |
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6de3cf789a
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upgraded InlineGeometry, removed RenderResource::CreatePrimitive.
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2024-05-25 01:48:15 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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6efb50c977
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added comments and layout codes.
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2024-04-03 00:14:09 +08:00 |
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8c51d3a52b
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[very strong] deleted class VertexAttribData
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2024-04-02 22:51:14 +08:00 |
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5188d4149c
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added Unknow and Static in DescriptorSetType
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2024-03-09 23:35:56 +08:00 |
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3874d771d3
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aligned codes, append CreateIBO8 functions in VKRenderResource.h
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2024-03-06 22:51:07 +08:00 |
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4ed0e281b2
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first run MetricCellsGrid OK!
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2023-10-13 19:22:11 +08:00 |
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a58589f01f
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moved AddBuffer to .h for RenderResource
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2023-10-13 10:47:42 +08:00 |
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240b6fb0e3
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added UBO/SSBO/INBO debug output.
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2023-10-13 10:42:21 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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ef84e5c699
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renamed to RTSwapchain instead of SwapchainRenderTarget
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2023-08-17 11:08:21 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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5749d8ec8a
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optimized ShaderModuleMapByName in RenderResource
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2023-06-12 16:30:16 +08:00 |
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01cdb7661b
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used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource
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2023-06-05 17:07:37 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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ed5aac2a9d
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layout codes.
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2023-05-22 21:28:48 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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30c736b7c8
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optimized VertexAttribData class
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2023-05-04 19:35:09 +08:00 |
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3937206fcb
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upgraded DescriptorBinding
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2023-03-27 10:22:55 +08:00 |
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6c3e674d23
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used DescriptorBinding in Global Binding
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2023-03-25 23:12:08 +08:00 |
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f2c6c24ddf
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added BindGlobalDescriptor at RenderResource
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2023-03-22 02:35:37 +08:00 |
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44620abc21
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added SetGlobal/GetGlobal/Free at RenderResource
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2023-03-21 21:37:03 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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48b5a978b8
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added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...)
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2023-03-21 14:36:48 +08:00 |
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c4a4ec5ebc
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used "uint32_t *" for SPVDATA
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2023-03-19 20:18:10 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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0abe38de98
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LoadMaterial use ConstBufferReader
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2023-02-23 19:01:01 +08:00 |
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b8a83a25eb
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use VKDescriptorSet instead of VKDescriptorSets
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2023-02-13 11:50:55 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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