|
2dd60fee7f
|
将static MaterialFactory 定义移到.h
|
2025-05-17 20:01:17 +08:00 |
|
|
fd1a629941
|
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
|
2025-05-16 09:12:33 +08:00 |
|
|
b030684cbd
|
成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
|
2025-05-09 01:26:58 +08:00 |
|
|
e88facf834
|
初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
|
2025-05-06 00:41:07 +08:00 |
|
|
9be5de0f57
|
准备增加MaterialLibrary
|
2025-05-05 03:25:19 +08:00 |
|
|
2b251f06d4
|
Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
|
2025-05-04 23:36:28 +08:00 |
|
|
7169429ede
|
数据模板跟随变动
|
2025-05-04 19:33:04 +08:00 |
|
|
aed57437f9
|
List模板改名为ArrayList
|
2025-04-23 00:27:43 +08:00 |
|
|
10d0c2c473
|
定义空的CameraComponentManager/LightComponentManager
|
2025-04-19 00:33:23 +08:00 |
|
|
0e6546b514
|
实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager()
|
2025-04-03 01:35:39 +08:00 |
|
|
44b1f13048
|
StaticMeshComponentManager
|
2025-04-01 01:11:32 +08:00 |
|
|
87989a8e42
|
删除旧的StaticMesh
|
2025-03-25 23:14:40 +08:00 |
|
|
efed9ff0dd
|
删除旧的StaticMesh
|
2025-03-25 23:13:30 +08:00 |
|
|
f0512edb5a
|
准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
|
2025-03-25 02:19:32 +08:00 |
|
|
ab3f771455
|
SceneNode增加Component相关函数(但Component的释放还没有完全确定)
|
2025-03-25 02:18:49 +08:00 |
|
|
0b172bfc81
|
SceneNode的Owner改名为ParentNode,以及相关函数改名
|
2025-03-25 01:22:20 +08:00 |
|
|
b05538b501
|
开启写Component,参考AMD FidelityFX Framework
|
2025-03-20 02:09:50 +08:00 |
|
|
ada6a41fc6
|
建立Component,第一步先将Renderable渲染迁移到这上面来
|
2025-03-18 01:26:35 +08:00 |
|
|
d43a877be1
|
整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理
|
2025-03-18 00:38:43 +08:00 |
|
|
eee00f3c8c
|
Added CreateRenderList() in RenderFramework
|
2025-03-13 23:37:10 +08:00 |
|
|
774f106738
|
example 0/1 run OK on newly RenderTarget
|
2025-03-12 01:25:49 +08:00 |
|
|
0706f27354
|
slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
|
2025-03-11 23:51:05 +08:00 |
|
|
62e9d2f904
|
rewrite CrateUBO
|
2025-03-06 12:56:16 +08:00 |
|
|
9c3e16032e
|
improved SwapchainModule::GetSwapchainSize().
|
2025-03-06 01:23:39 +08:00 |
|
|
55765cf112
|
Added DeviceBufferMap, first used in ViewportInfo
|
2025-03-06 01:22:35 +08:00 |
|
|
c5e9f151fc
|
Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
|
2025-03-05 01:01:48 +08:00 |
|
|
2f1ccda442
|
removed mtl/UniformBuffer.h
|
2025-03-04 22:44:44 +08:00 |
|
|
b63edb2f89
|
renamed to ShaderBufferSource from ShaderBuffer
|
2025-03-04 22:41:07 +08:00 |
|
|
e5a46f3ee8
|
Added "RenderFramework *" in GraphModule and IRenderTarget
|
2025-02-05 22:44:58 +08:00 |
|
|
7ec1c095cc
|
[WIP] preparing UBO/SSBO<>
|
2025-02-01 16:32:08 +08:00 |
|
|
a03770fd00
|
Added WorkObject::CreateRenderable(...)
|
2025-01-28 22:20:48 +08:00 |
|
|
dd0cf9bf51
|
[Milestone] new RenderWorkObject, rf_test run OK!
|
2025-01-28 20:03:44 +08:00 |
|
|
dcefb261ad
|
Added Render(Renderable *) in RenderCmdBuffer
|
2025-01-27 05:28:21 +08:00 |
|
|
fda6001451
|
Added LightCullMode.h
|
2025-01-27 00:26:39 +08:00 |
|
|
f0a582271e
|
optimized SwapchainModule and SwapchainRenderTarget
|
2025-01-26 23:47:04 +08:00 |
|
|
74a5847bbc
|
refactored RenderTarget
|
2025-01-26 23:22:25 +08:00 |
|
|
2576675265
|
removed RenderPass params at RTSwapchain's construct function
|
2025-01-26 13:36:15 +08:00 |
|
|
ffaa038f99
|
Use RenderPass * instead of VkRenderPass in Framebuffer
|
2025-01-26 12:36:23 +08:00 |
|
|
768ebde879
|
optimized SwapchainModule::BeginFrame/EndFrame
|
2025-01-26 12:13:51 +08:00 |
|
|
af03f2967c
|
RenderCmdBUffer::BindFramebuffer removed RenderPass param.
|
2025-01-26 12:13:03 +08:00 |
|
|
e24286a87f
|
removed render_pass from RenderTarget, use RenderTarget::fbo->render_pass
|
2025-01-26 12:12:13 +08:00 |
|
|
99f833ef42
|
RenderPass add GetVkRenderPass()
|
2025-01-26 12:06:05 +08:00 |
|
|
6e12a411b1
|
added SwapchainModule::GetRenderCmdBuffer()
|
2025-01-26 00:15:54 +08:00 |
|
|
022cc4a2f3
|
removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
|
2025-01-25 23:12:31 +08:00 |
|
|
906aba2459
|
use shorter name of manager/modules....
|
2025-01-25 22:31:48 +08:00 |
|
|
b47b096039
|
optimized image_count of Swapchain
|
2025-01-25 21:17:00 +08:00 |
|
|
63dac1ef74
|
moved SwapchainImage's Destruct function to .cpp
|
2025-01-25 21:16:25 +08:00 |
|
|
0a072d846b
|
I moved a RenderPass to SwapchainModule from SwapchainImage; RenderPass isn't recreated after recreating the swapchain.
|
2025-01-25 20:27:26 +08:00 |
|
|
2e53b48fff
|
[BIG MILESTONE] render framework first test ok! can draw!
|
2025-01-25 17:17:55 +08:00 |
|
|
aafdbdd4ea
|
reduced codes of rf_test.cpp
|
2025-01-25 15:25:29 +08:00 |
|