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6141dbf4d5
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removed RenderFramework::device_render_pass
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2025-01-25 01:42:50 +08:00 |
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c8adc9af24
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Moved render_cmd_buffer to SwapchainImage
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2025-01-25 01:41:00 +08:00 |
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79b0b2ef76
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support Vulkan 1.4 caps
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2025-01-25 01:40:08 +08:00 |
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ab36f67412
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Added DebugUtils::SetTexture()
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2025-01-25 01:39:32 +08:00 |
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487d3c4978
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added WorkObject.h
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2025-01-24 13:23:57 +08:00 |
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0a2862a051
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Added Begin in SwapchainModule::Use()
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2025-01-19 23:22:26 +08:00 |
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10fbcfef14
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RenderFramework::RunFrame/Run
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2025-01-19 19:42:38 +08:00 |
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414142283b
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moved OnResize to GraphModule from RenderModule
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2025-01-19 19:41:57 +08:00 |
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96c3718b2a
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remove about swapchain from GPUDevice class.
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2025-01-19 19:06:32 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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ff8222c256
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moved device_render_pass to RenderFramework from GPUDevice.
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2025-01-18 20:28:14 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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62d370e508
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renamed to SortedSet from SortedSets
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2024-11-18 13:19:11 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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620d05c6ff
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added shadow attributes in StaticMesh
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2024-10-10 01:59:24 +08:00 |
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d1f1124302
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updated SceneNodeAttributes.h
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2024-10-10 01:59:05 +08:00 |
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e9d5b369bf
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Added ShadowPolicy.h
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2024-10-10 01:58:47 +08:00 |
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71c0c7e627
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Added SceneNodeAttributes.h
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2024-10-10 01:23:12 +08:00 |
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2f34d556e4
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renamed to ChildNode instead of SubNode
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2024-10-06 16:49:08 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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4614562929
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optimized SceneNode class.
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2024-10-06 02:30:59 +08:00 |
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9450d92784
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use Contains instead of IsMember/IsExist
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2024-10-05 22:51:27 +08:00 |
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d7f7a7d095
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[WIP] preparing SceneManager
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2024-09-06 01:04:28 +08:00 |
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5e8957b78b
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TransformFaceToCamera class is finished.
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2024-08-31 15:46:11 +08:00 |
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99264b5b0a
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Split SceneMatrix to standalone files
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2024-08-31 00:10:57 +08:00 |
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8ebbd674b2
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Moved WorldPosition to SceneMatrix
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2024-08-31 00:04:20 +08:00 |
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72ceffeda2
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Added UpdateMaterialInstance method. but no any test.
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2024-08-30 03:36:01 +08:00 |
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cf2efd69b9
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Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions.
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2024-08-30 01:28:49 +08:00 |
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e35abf0051
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Added PrimitiveCreater::hasIndex()
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2024-08-30 01:28:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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3f37fec8a8
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use hgl_cmp<Matrix4f> instead of IsNearlyEqual
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2024-08-29 20:25:57 +08:00 |
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442e52e17c
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[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
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2024-08-29 13:37:13 +08:00 |
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a9526ce956
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Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
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2024-08-27 01:27:53 +08:00 |
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410b94a127
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[WIP] improving SceneOrient
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2024-08-25 04:03:57 +08:00 |
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f4e16276ff
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[WIP] refresh scene orient
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2024-08-24 03:08:14 +08:00 |
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8880df8862
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preparing Change to new Transform
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2024-08-23 02:00:59 +08:00 |
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0a5fb750fa
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create BillboardSceneNode, but isn't final design.
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2024-08-08 01:43:20 +08:00 |
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3589376b79
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Layouted SceneOrient.h
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2024-08-07 01:12:58 +08:00 |
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5213651054
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Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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2024-08-04 22:35:31 +08:00 |
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3768507169
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save full SceneNode in RenderNode,added length sort.
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2024-08-02 23:17:07 +08:00 |
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d5234316ae
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implement duplication SceneNode
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2024-07-31 00:11:04 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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28fcdb6216
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preparing LerpLine example.
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2024-07-30 00:11:04 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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416b7bfcb3
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support C++20
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2024-07-26 03:24:44 +08:00 |
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1a15b93e15
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updated codes support new MaterialRenderList::Add
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2024-07-20 13:15:12 +08:00 |
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898d01ac62
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Change MaterialRenderList::Add
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2024-07-18 01:53:23 +08:00 |
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