Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
1,871 Commits 24 Branches 0 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
hyzboy
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
hyzboy
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
hyzboy
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
hyzboy
55c27a883b init empty BlinnPhongDirectionLight example 2024-02-12 08:20:24 +08:00
HuYingzhuo(hugo/hyzboy)
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
hyzboy
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
HuYingzhuo(hugo/hyzboy)
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
HuYingzhuo(hugo/hyzboy)
77b0266cdc Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp 2023-10-11 19:06:18 +08:00
HuYingzhuo(hugo/hyzboy)
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
HuYingzhuo(hugo/hyzboy)
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
HuYingzhuo(hugo/hyzboy)
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
19df201ab5 Added ShaderStage macro in ShaderGen 2023-10-07 16:14:34 +08:00
hyzboy
10d4f2f04a
fixed RayPicking.cpp, it can RUN ok! 2023-10-05 00:50:31 +08:00
Powered by Gitea Version: 1.23.6 Page: 276ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API