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hyzboy/ULRE
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489 Commits 24 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
hyzboy
17e3942a0e 代码排版 2019-07-01 19:25:07 +08:00
hyzboy
837d76f8f1 DescriptorSets增加BindUBODynamic函数 2019-06-25 21:38:12 +08:00
hyzboy
220a6798d2 DescriptorSets多次update合并为一次 2019-05-21 12:02:57 +08:00
hyzboy
56c6bc8d6e 1.修正DescriptorSetLayout的不正确数量定义
2.完成贴图测试
2019-05-20 17:52:23 +08:00
hyzboy
bd59374f25 DescriptorSetLayoutCreater传入DescriptorSets的index_by_binding改为指针 2019-05-06 21:11:10 +08:00
hyzboy
9425a2a91e 1.将DescriptorSetLayoutCreater类独立到src目录做为私有代码隐藏
2.将shader数据更改放在DescriptorSets类
2019-05-05 21:30:55 +08:00
hyzboy
14fe3c7629 将PipelineLayout的创建从Material创建移到DescriptorSets创建,并且PipelineLayout属性也从Material移到DescriptorSets 2019-05-05 18:00:26 +08:00
HuYingzhuo
b87af86b4c 排版,删除行尾空格以及所有TAB转空格 2019-05-05 14:22:58 +08:00
HuYingzhuo
d4b9b17362 Device::QueueSubmit改为一次可提交多个cmd buf 2019-05-05 11:54:49 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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