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18d391f01e
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MaterialCreateInfo增加AddUBOStruct封装
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2025-06-09 23:01:41 +08:00 |
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784e7f0e0b
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SBS增加DescriptorSetType数据,未来所有绑定地方使用此参数以避免对不上
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2025-06-09 22:52:10 +08:00 |
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66bb363035
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部分范例迁移到新WorkObject/CreateMaterialInstance结构
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2025-05-18 23:42:39 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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e88facf834
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初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
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2025-05-06 00:41:07 +08:00 |
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9450d92784
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use Contains instead of IsMember/IsExist
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2024-10-05 22:51:27 +08:00 |
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806bf5dfdd
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[WIP] next step is ShaderCreateInfo::ProcOutput
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2024-06-19 09:35:54 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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f0848541c2
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added a newly AddUBO() in MaterialCreateInfo
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2024-03-09 22:25:03 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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1d866abb48
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use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
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2023-10-07 23:35:22 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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19df201ab5
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Added ShaderStage macro in ShaderGen
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2023-10-07 16:14:34 +08:00 |
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cefea7229d
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added CreateUBODescriptor
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2023-09-28 17:42:14 +08:00 |
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ca1bb80b5f
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updated M_RectTexture2DArray.cpp
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2023-09-26 21:57:03 +08:00 |
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bba00534ba
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removed DescriptorSetType::MaterialInstance
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2023-09-26 14:50:38 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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d456c2bf92
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used DescriptorSetType::MaterialInstance
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2023-09-22 01:31:04 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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714fc3dcb7
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use hgl_min in MaterialCreateInfo.cpp
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2023-09-05 23:36:59 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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b021b05cb0
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renamed values in MaterialCreateInfo::SetMaterialInstance
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2023-06-13 18:02:00 +08:00 |
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e6560dfe5f
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renamed values.
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2023-06-12 15:45:34 +08:00 |
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ffaa6b5362
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few about MaterialInstance
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2023-06-05 21:39:12 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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22bc5f6653
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rename params name
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2023-06-02 14:23:33 +08:00 |
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fc94ee82b4
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layout and renamed value
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2023-06-02 14:22:07 +08:00 |
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a04742c347
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completed MaterialInstance codes in ShaderGen
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2023-06-01 14:47:05 +08:00 |
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e2dd652c3a
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added few codes about MaterialInstance
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2023-05-31 20:14:45 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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35844d52bc
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finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples.
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2023-05-16 15:21:32 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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7f3132236f
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improved MaterialCreateInfo::AddUBO
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2023-05-12 20:30:29 +08:00 |
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9c956e1c65
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1.added RenderTargetOutputConfig at MaterialCreateInfo.
2.added MaterialInstance's data at MaterialCreateInfo.
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2023-05-10 11:26:42 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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9ee5f0adaa
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renamed files of shadergen
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2023-03-17 10:14:07 +08:00 |
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555e8fc066
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renamed many source of ShaderGen
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2023-03-17 10:08:41 +08:00 |
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