37 Commits

Author SHA1 Message Date
4fe2a688dc fixed RectanglePrimitive sample. 2021-09-27 11:05:05 +08:00
689c3a7ce6 fixed Atomsphere sample. 2021-09-27 10:44:35 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
d911a59fd9 upgrade RectanglePrimitive example, support new material/pipeline system 2020-09-27 22:30:12 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
5eb81f0abb example Atmosphere use pipeline file 2020-09-18 22:39:33 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
f76235ef5c update example Atomsphere 2020-07-09 13:26:39 +08:00
f8e2aa6d81 更新材质文件名引用 2020-06-12 15:55:51 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
d23abfade0 PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget 2019-07-16 20:22:29 +08:00
32db6678cc RenderTarget初步制作并测试成功 2019-07-16 19:59:53 +08:00
ec106446b2 修订其它范例以可以正常运行,接下来制作RenderTarget 2019-07-16 10:44:19 +08:00
f4268b02ba CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录 2019-07-10 21:21:17 +08:00
4586038c6f 修改以支持win32模式 2019-07-06 16:46:19 +08:00
f6579df9f3 从SharedPtr换用更轻量级的AutoDelete 2019-07-05 17:03:28 +08:00
1e8eb7d6bf 所有PipelineCreater定义改用智能指针 2019-07-05 17:00:49 +08:00
0c8ced9aa2 函数改名 2019-07-01 17:04:02 +08:00
e989a62d9c Assimp模型导入不在手动变动数据,改为在根矩阵增加旋转变换使用变换为Vulkan坐标系 2019-06-24 20:18:01 +08:00
1924f6cf2c CommandBuffer增加CopyImageToBuffer 2019-06-21 16:44:22 +08:00
8461f31b1a 增加大气渲染范例 2019-06-21 12:06:57 +08:00