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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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2f467e9806
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little fix,it's less practical importance, only to reduce compiler's warnings.
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2020-07-16 12:03:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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b041fb5c14
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change values name.
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2020-07-14 20:42:01 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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26b65b4f4e
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using VABCreater delegate VertexAttribBufferCreater
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2020-07-14 14:08:34 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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e9eda440a9
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add VertexAttribName
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2020-07-13 22:16:38 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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4950a33ae5
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增加CreateVB函数,用于根据基础类型创建VertexBuffer
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2020-07-11 16:49:52 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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f76235ef5c
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update example Atomsphere
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2020-07-09 13:26:39 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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c0ff164720
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update position codes of RectanglePrimitive
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2020-07-08 15:51:05 +08:00 |
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02cf493289
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add RectanglePrimitive example
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2020-07-08 15:46:30 +08:00 |
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5df74d68d2
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update CMCore
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2020-07-08 10:17:02 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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57a0326ee8
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add FontSourceSingle/Multi.cpp
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2020-07-04 14:44:07 +08:00 |
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b417b08f59
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add VKDevice::GetSwapchainSize() function
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2020-07-03 21:12:33 +08:00 |
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c667e026ec
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add FontSourceManage,FontMultiSource,TileFont.cpp
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2020-07-03 21:11:47 +08:00 |
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592a9343f4
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add TileFont/FontManage
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2020-07-01 20:36:49 +08:00 |
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da0fba1760
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add QTVulkan example
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2020-07-01 16:27:47 +08:00 |
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d6ec92a86a
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add .gitignore
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2020-06-29 19:50:09 +08:00 |
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54cd790c40
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add TileFont.h
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2020-06-29 19:49:54 +08:00 |
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6c3dba9dc2
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add FontSourceWin.cpp/.h
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2020-06-29 11:06:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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9d9dd30416
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delete useless param in TileData. because the Vulkan don't support pixel format convert.
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2020-06-21 18:29:48 +08:00 |
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2b218861e5
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TileData迁移完成
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2020-06-21 17:50:25 +08:00 |
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3e0a170505
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Change the params name of VKPhysicalDevice::GetPointSize
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2020-06-21 17:48:50 +08:00 |
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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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ecf8357e7b
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修正Geometry3D范例中没有释放ubo_color的问题
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2020-06-21 02:32:52 +08:00 |
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9ef8f09deb
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增加bom头
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2020-06-21 02:27:08 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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d4bee40b78
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update use pbr material in LoadStaticMesh
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2020-06-20 16:51:13 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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ccec02c58b
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change names of shaders
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2020-06-20 15:25:57 +08:00 |
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70c7679690
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update the LoadStaticMesh
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2020-06-20 14:49:44 +08:00 |
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f76551018c
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update the codes of Camera
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2020-06-20 14:45:39 +08:00 |
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9d68108f0d
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改进渲染范例,以适应新数据。但显示不出来,待查证
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2020-06-20 02:27:48 +08:00 |
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4832e23573
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可完全正确加载模型以及场景的代码
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2020-06-20 01:26:33 +08:00 |
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39c8b7d56e
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修正加载错误
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2020-06-20 00:44:56 +08:00 |
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7eb49939fd
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不再使用hgl_zero,避免莫明其妙的内存损坏问题
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2020-06-20 00:44:38 +08:00 |
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858a7e26ab
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add example program LoadStaticMesh
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2020-06-19 22:07:14 +08:00 |
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