347 Commits

Author SHA1 Message Date
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
9999ff26c8 add "binding" in "struct ShaderStage" 2020-07-16 17:01:33 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
b7e2cb7018 add TextLayout,RenderableCreater.cpp/.h 2020-07-11 21:35:14 +08:00
4950a33ae5 增加CreateVB函数,用于根据基础类型创建VertexBuffer 2020-07-11 16:49:52 +08:00
b4dcd029f9 在ShaderStage结构中保存原始的数据基本类型与成份数量 2020-07-11 16:49:17 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
af1510b6fc add Samplers/Texture in SceneDB.h/.cpp 2020-07-08 17:17:36 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
57a0326ee8 add FontSourceSingle/Multi.cpp 2020-07-04 14:44:07 +08:00
c667e026ec add FontSourceManage,FontMultiSource,TileFont.cpp 2020-07-03 21:11:47 +08:00
592a9343f4 add TileFont/FontManage 2020-07-01 20:36:49 +08:00
6c3dba9dc2 add FontSourceWin.cpp/.h 2020-06-29 11:06:47 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
61648f6dcb Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap 2020-06-24 19:14:13 +08:00
2103c4d23c add new Device::CreateImage functions 2020-06-24 19:13:29 +08:00
1ca44cd037 Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions 2020-06-24 01:51:10 +08:00
9d9dd30416 delete useless param in TileData. because the Vulkan don't support pixel format convert. 2020-06-21 18:29:48 +08:00
3e0a170505 Change the params name of VKPhysicalDevice::GetPointSize 2020-06-21 17:48:50 +08:00
0cb5c45d2a 管线增加动态线宽属性 2020-06-21 02:36:15 +08:00
9ef8f09deb 增加bom头 2020-06-21 02:27:08 +08:00
b37d7c1a5b 实际部分TileData 2020-06-21 02:23:11 +08:00
c2a751bf68 增加TileData 2020-06-20 19:40:09 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
4cf5b0dce3 PushConstant暂时只保留local_to_world 2020-06-12 15:51:56 +08:00
880876b8b2 VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &) 2020-06-11 19:23:51 +08:00
532a8e3b56 update support VkVulkanSDK 1.2.141 2020-06-11 18:25:08 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
30b5639acc improvement the ShaderResource module 2020-06-09 14:05:20 +08:00
ca44bf2cf7 first version of ShaderResource 2020-06-08 19:12:29 +08:00
98cb564aa5 add ShaderResource.cpp/.h 2020-06-06 19:45:38 +08:00
3440db869a 清除旧的Shader处理代码 2020-06-06 16:38:31 +08:00
9c5f60f513 转移和渲染无关的代码到CMSceneGraph中 2020-06-06 16:37:13 +08:00
6b12034437 修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用 2020-05-19 19:02:03 +08:00
f016b0d8c5 init 2020-05-19 17:28:02 +08:00
f161404584 变量改名,以特别提示其定义 2020-04-07 17:56:15 +08:00
3f53b0f65c support Vulkan SDK 1.2 2020-02-08 15:04:02 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
b9249d960c Split vulkan::Device::CreateAttachmentDescription to a new function. 2020-01-21 16:23:01 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00
e2811f2b2b 增加FragCoord属性测试 2020-01-20 15:02:40 +08:00
d532e0d04c 1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
2020-01-19 21:53:44 +08:00