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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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4950a33ae5
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增加CreateVB函数,用于根据基础类型创建VertexBuffer
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2020-07-11 16:49:52 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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57a0326ee8
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add FontSourceSingle/Multi.cpp
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2020-07-04 14:44:07 +08:00 |
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c667e026ec
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add FontSourceManage,FontMultiSource,TileFont.cpp
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2020-07-03 21:11:47 +08:00 |
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592a9343f4
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add TileFont/FontManage
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2020-07-01 20:36:49 +08:00 |
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6c3dba9dc2
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add FontSourceWin.cpp/.h
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2020-06-29 11:06:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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9d9dd30416
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delete useless param in TileData. because the Vulkan don't support pixel format convert.
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2020-06-21 18:29:48 +08:00 |
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3e0a170505
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Change the params name of VKPhysicalDevice::GetPointSize
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2020-06-21 17:48:50 +08:00 |
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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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9ef8f09deb
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增加bom头
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2020-06-21 02:27:08 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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30b5639acc
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improvement the ShaderResource module
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2020-06-09 14:05:20 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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6b12034437
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修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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2020-05-19 19:02:03 +08:00 |
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f016b0d8c5
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init
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2020-05-19 17:28:02 +08:00 |
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f161404584
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变量改名,以特别提示其定义
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2020-04-07 17:56:15 +08:00 |
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3f53b0f65c
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support Vulkan SDK 1.2
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2020-02-08 15:04:02 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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e2811f2b2b
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增加FragCoord属性测试
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2020-01-20 15:02:40 +08:00 |
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d532e0d04c
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1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
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2020-01-19 21:53:44 +08:00 |
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