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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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0a9d2af2d2
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used 4 values instead of arrays;
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2022-06-30 18:34:03 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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43c60c16e2
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upgrade many value name.
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2022-06-24 18:00:22 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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3e81d05c81
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fixed a example that is SceneTree, and then should support instance.
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2022-03-28 16:10:24 +08:00 |
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d17dc3125a
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change RoundBox example
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2022-02-24 21:06:20 +08:00 |
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4df264bae7
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added RoundBox example.
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2022-02-24 20:21:14 +08:00 |
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