18 Commits

Author SHA1 Message Date
f70be8e42c moved to inline_geometry namespace they are CreateRenderable....functions. 2022-06-24 21:36:24 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
43c60c16e2 upgrade many value name. 2022-06-24 18:00:22 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
d4bee40b78 update use pbr material in LoadStaticMesh 2020-06-20 16:51:13 +08:00
0d6f7758ec add color support in CreateRenderableBoundingBox() 2020-06-20 15:43:38 +08:00
ccec02c58b change names of shaders 2020-06-20 15:25:57 +08:00
70c7679690 update the LoadStaticMesh 2020-06-20 14:49:44 +08:00
9d68108f0d 改进渲染范例,以适应新数据。但显示不出来,待查证 2020-06-20 02:27:48 +08:00
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00