503 Commits

Author SHA1 Message Date
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
9abcda6aa6 fixed a bug, function name error. 2021-06-20 02:04:00 +08:00
c49131e517 updated texture_rect.cpp, but it can't run. 2021-06-19 21:04:02 +08:00
8512d4169c updated indices_rect.cpp, it can run. 2021-06-19 20:56:32 +08:00
1dbd8513f0 updated FragCoordTest.cpp, it can run. 2021-06-19 20:54:38 +08:00
13ae6dc8f1 updated two_triangle.cpp, it can run. 2021-06-19 20:42:44 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
9fcd26e539 renamed MVPMatrix.h to SceneInfo.h 2021-05-24 20:44:20 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
45284e1a32 fixed first_triangle example. 2021-05-11 18:16:29 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
0c091a929a convert two_triangle example to RenderList edition. 2020-12-09 21:33:29 +08:00
14fac881f3 add a new demo that UBO offset 2020-12-02 20:27:36 +08:00
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
f57a7afb74 update 2020-11-19 22:12:31 +08:00
b58af7ac23 support new Camera/CameraControl 2020-11-17 17:20:59 +08:00
d674741979 add space file 2020-11-09 19:00:58 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
b68243cf04 codes layouted. 2020-11-05 14:18:05 +08:00
0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass 2020-10-30 18:59:58 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
341acc92e1 use RGB565+RG8 GBuffer format. 2020-10-27 14:29:26 +08:00
613be62b73 use RG8 format Normal in GBuffer 2020-10-27 11:22:04 +08:00
5722e62605 延迟渲染最终世界坐标改用深度逆推 2020-10-26 22:57:29 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
d38739397e 1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
2020-10-22 21:24:17 +08:00
71407aecad fix memory leak 2020-10-22 19:37:28 +08:00