34 Commits

Author SHA1 Message Date
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
9fcd26e539 renamed MVPMatrix.h to SceneInfo.h 2021-05-24 20:44:20 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
45284e1a32 fixed first_triangle example. 2021-05-11 18:16:29 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
6854f37427 Vertex format use VAF serials macro 2020-09-21 12:36:55 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
152180ca7f 移动InitDefaultShaderBuildResource调用位置 2019-10-24 18:05:52 +08:00
2b24a102dc 增加glsl2spirv代码 2019-08-12 20:26:12 +08:00
888c99376f triangle范例.cpp改名称以避免误会 2019-08-02 10:08:17 +08:00