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2960bdbb81
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update example HQFilterTexture
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2020-06-11 17:00:28 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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30b5639acc
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improvement the ShaderResource module
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2020-06-09 14:05:20 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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2cc0c77f13
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add submodule "CMSceneGraph"
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2020-06-08 19:12:00 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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004127cbfa
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update submodule "res"
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2020-06-06 16:45:11 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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043d5608d0
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AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
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2020-06-03 17:39:36 +08:00 |
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51780a68ee
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改进AssimpLoaderMesh
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2020-05-19 19:03:13 +08:00 |
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a5289c74a5
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增加DamagedHelmet资源
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2020-05-19 19:02:37 +08:00 |
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6b12034437
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修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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2020-05-19 19:02:03 +08:00 |
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f016b0d8c5
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init
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2020-05-19 17:28:02 +08:00 |
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00eeeaf1db
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support new BaseString
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2020-04-24 21:21:55 +08:00 |
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2ebbbaf7b8
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update submodule "res"
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2020-04-08 20:53:04 +08:00 |
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3fd43baff0
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add "res" submodule
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2020-04-07 19:13:06 +08:00 |
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8707cbcc6f
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delete "res" subfolder
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2020-04-07 19:02:47 +08:00 |
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3194d9522c
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update submodules
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2020-04-07 17:56:51 +08:00 |
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f161404584
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变量改名,以特别提示其定义
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2020-04-07 17:56:15 +08:00 |
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125392b037
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add shader_compile.bat
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2020-02-10 13:32:02 +08:00 |
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3f53b0f65c
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support Vulkan SDK 1.2
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2020-02-08 15:04:02 +08:00 |
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ee52ad23ae
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to update the code of cnmr.gbuffer
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2020-02-01 23:38:30 +08:00 |
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86fc166bf1
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add WorldMatrix.ubo
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2020-02-01 23:32:46 +08:00 |
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4c83df79ae
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update submodules
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2020-01-24 00:28:42 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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6a472780b3
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add Subpass class
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2020-01-21 18:57:39 +08:00 |
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6463cd41e0
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add RenderpassCreater class
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2020-01-21 18:57:26 +08:00 |
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9f2f853c10
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add VKCommandBuffer::NextSubpass function.
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2020-01-21 18:57:07 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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9d92ebb8da
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update 2 examples
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2020-01-21 10:48:25 +08:00 |
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c5b5486969
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update SceneTree example, OnlyPosition3D.vert shader
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2020-01-20 20:32:09 +08:00 |
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71e9808492
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update Geometry3D example
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2020-01-20 20:28:01 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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7a0c4e9423
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add ToneMapping.glsl
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2020-01-20 17:42:45 +08:00 |
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273885a80e
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use MaterialInstance in Geometry2D&HQFilterTexture
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2020-01-20 17:42:30 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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5794a3a23c
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use MaterialInstance in indices_rect sample
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2020-01-20 16:22:30 +08:00 |
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6e45d2b6b4
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add VertexColor.frag with update first_triangle
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2020-01-20 15:45:12 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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854728ad57
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合并vs/fs中两个ubo共用一个vulkan buffer *
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2020-01-20 15:13:08 +08:00 |
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e2811f2b2b
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增加FragCoord属性测试
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2020-01-20 15:02:40 +08:00 |
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d532e0d04c
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1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
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2020-01-19 21:53:44 +08:00 |
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625dde9ca7
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1.add cnp.gbuffer
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2020-01-19 21:53:02 +08:00 |
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94b68bb2ec
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1.update CMCore,cnmr.gbuffer
2.Cancle the branch,test subpass mode in deferred rendering.
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2020-01-19 19:32:33 +08:00 |
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1c48afe266
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add gbuffer files
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2020-01-17 17:06:23 +08:00 |
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914e9189bc
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add DeferredRenderPass
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2020-01-15 21:02:37 +08:00 |
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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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8e6f672505
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add NormalMatrix in PushConstants
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2020-01-13 20:13:48 +08:00 |
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