|
2b218861e5
|
TileData迁移完成
|
2020-06-21 17:50:25 +08:00 |
|
|
3e0a170505
|
Change the params name of VKPhysicalDevice::GetPointSize
|
2020-06-21 17:48:50 +08:00 |
|
|
9ef8f09deb
|
增加bom头
|
2020-06-21 02:27:08 +08:00 |
|
|
b37d7c1a5b
|
实际部分TileData
|
2020-06-21 02:23:11 +08:00 |
|
|
c2a751bf68
|
增加TileData
|
2020-06-20 19:40:09 +08:00 |
|
|
0d6f7758ec
|
add color support in CreateRenderableBoundingBox()
|
2020-06-20 15:43:38 +08:00 |
|
|
4832e23573
|
可完全正确加载模型以及场景的代码
|
2020-06-20 01:26:33 +08:00 |
|
|
7eb49939fd
|
不再使用hgl_zero,避免莫明其妙的内存损坏问题
|
2020-06-20 00:44:38 +08:00 |
|
|
858a7e26ab
|
add example program LoadStaticMesh
|
2020-06-19 22:07:14 +08:00 |
|
|
4cf5b0dce3
|
PushConstant暂时只保留local_to_world
|
2020-06-12 15:51:56 +08:00 |
|
|
880876b8b2
|
VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
|
2020-06-11 19:23:51 +08:00 |
|
|
532a8e3b56
|
update support VkVulkanSDK 1.2.141
|
2020-06-11 18:25:08 +08:00 |
|
|
d94e6dee6c
|
use ShaderResource instead ShaderParse
|
2020-06-09 19:40:08 +08:00 |
|
|
ca44bf2cf7
|
first version of ShaderResource
|
2020-06-08 19:12:29 +08:00 |
|
|
98cb564aa5
|
add ShaderResource.cpp/.h
|
2020-06-06 19:45:38 +08:00 |
|
|
3440db869a
|
清除旧的Shader处理代码
|
2020-06-06 16:38:31 +08:00 |
|
|
9c5f60f513
|
转移和渲染无关的代码到CMSceneGraph中
|
2020-06-06 16:37:13 +08:00 |
|
|
043d5608d0
|
AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
|
2020-06-03 17:39:36 +08:00 |
|
|
6b12034437
|
修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
|
2020-05-19 19:02:03 +08:00 |
|
|
00eeeaf1db
|
support new BaseString
|
2020-04-24 21:21:55 +08:00 |
|
|
004e0037a4
|
submodules update
|
2020-01-23 21:00:35 +08:00 |
|
|
6a472780b3
|
add Subpass class
|
2020-01-21 18:57:39 +08:00 |
|
|
6463cd41e0
|
add RenderpassCreater class
|
2020-01-21 18:57:26 +08:00 |
|
|
9f2f853c10
|
add VKCommandBuffer::NextSubpass function.
|
2020-01-21 18:57:07 +08:00 |
|
|
b9249d960c
|
Split vulkan::Device::CreateAttachmentDescription to a new function.
|
2020-01-21 16:23:01 +08:00 |
|
|
c2b7f196ed
|
全面使用MaterialInstance封装Material与DescriptorSets
|
2020-01-20 20:00:03 +08:00 |
|
|
273885a80e
|
use MaterialInstance in Geometry2D&HQFilterTexture
|
2020-01-20 17:42:30 +08:00 |
|
|
2fceaa4f8b
|
use MaterialInstance in texture_rect sample
|
2020-01-20 16:35:43 +08:00 |
|
|
f947a0746a
|
增加VKMaterialInstance类
|
2020-01-20 15:39:39 +08:00 |
|
|
d532e0d04c
|
1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
|
2020-01-19 21:53:44 +08:00 |
|
|
914e9189bc
|
add DeferredRenderPass
|
2020-01-15 21:02:37 +08:00 |
|
|
818946a7e7
|
1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
|
2020-01-14 18:09:40 +08:00 |
|
|
8e6f672505
|
add NormalMatrix in PushConstants
|
2020-01-13 20:13:48 +08:00 |
|
|
148372a601
|
add WorldMatrix.h
|
2020-01-11 21:28:41 +08:00 |
|
|
f3961d7c6b
|
add shader
|
2020-01-10 18:04:52 +08:00 |
|
|
2df1b26a09
|
to update DataSource/Component of Material
|
2020-01-09 22:01:27 +08:00 |
|
|
ac64f28e2f
|
add DataSource of material
|
2020-01-09 18:22:18 +08:00 |
|
|
e77cb00e89
|
redefine folder tree of material
|
2020-01-09 17:40:39 +08:00 |
|
|
93d680926e
|
add new MaterialComponent
|
2020-01-09 16:53:30 +08:00 |
|
|
27c6aefc7a
|
redefine the Material class.
|
2020-01-08 21:52:53 +08:00 |
|
|
5e64222c48
|
update ColorSpace.h
|
2020-01-07 22:35:19 +08:00 |
|
|
a331286b30
|
add ColorSpace.h
|
2020-01-07 18:14:16 +08:00 |
|
|
909dbb0fd9
|
add NativeValue define.
|
2019-12-27 19:31:42 +08:00 |
|
|
e2810f7d7d
|
use "Value" instead "X" for Float1 node.
|
2019-12-21 13:44:25 +08:00 |
|
|
1ec3542ac8
|
test ComboVector1to3 shader
|
2019-12-20 22:08:10 +08:00 |
|
|
f6417e79d0
|
add comboVector and splitVector node
|
2019-12-19 18:08:27 +08:00 |
|
|
7dd42cb369
|
1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
|
2019-12-18 20:33:46 +08:00 |
|
|
7852b59e20
|
the ShaderMaker can run first version.
|
2019-12-18 20:12:56 +08:00 |
|
|
f9531064b6
|
update ShaderMaker
|
2019-12-16 20:35:51 +08:00 |
|
|
791a034085
|
base struct of ShaderMaker
|
2019-12-15 20:51:11 +08:00 |
|