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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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1100e98a92
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moved DescriptorSetsType to ShaderResource.h
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2021-06-15 21:19:28 +08:00 |
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ef3a8be58c
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added Global DescriptorSetType
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2021-06-15 19:03:15 +08:00 |
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32d895136b
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supported multi DescriptorSets.
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2021-06-15 17:58:27 +08:00 |
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e734acad00
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deleted DescriptSetList/DescriptorBindingList.
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2021-06-15 17:46:38 +08:00 |
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0ad2c96645
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refactor ShaderDescriptorList.
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2021-06-15 17:43:06 +08:00 |
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e398a85e65
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add BindingMapping instead Map<uint32_t,int>
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2020-11-30 17:56:40 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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