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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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ef84e5c699
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renamed to RTSwapchain instead of SwapchainRenderTarget
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2023-08-17 11:08:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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f8646ca880
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renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
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2022-10-14 19:40:16 +08:00 |
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ee9be8a4a2
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improved Swapchain&SwapchainRenderTarget
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2021-12-15 20:46:33 +08:00 |
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14b9369739
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renamed to CreateSwapchainRenderTarget from CreateSwapchainRT
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2021-12-15 19:59:28 +08:00 |
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87293f778c
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newly RenderTarget&SwapchainRenderTarget class
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2021-12-15 19:57:35 +08:00 |
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f0ae8f5dae
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moved codes to VKDeviceRenderPassManage.cpp/.h
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2021-09-22 16:28:39 +08:00 |
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b5188a63ea
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add RenderPassTypeBy and cache
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2021-09-22 15:32:20 +08:00 |
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9f80a02821
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resort source code files of pipeline
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2021-09-16 20:34:12 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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