2cc0dca050
renamed many values.
2023-03-13 21:58:27 +08:00
6ee832c39f
updated ShaderGen->ShaderCreater.
2023-03-09 23:21:52 +08:00
26f7c915c8
update Input/Output
2023-03-08 21:41:57 +08:00
2ac91b80ac
added GLSLCompiler.cpp/.h
2023-03-08 14:02:51 +08:00
6b8e76b75f
split codes of ShaderGen
2023-03-06 14:06:20 +08:00
ca36b4454b
optimized comments
2023-03-04 18:42:25 +08:00
ba65d1abf2
renamed to PerMaterial instead of PerMaterialInstance
2023-03-04 18:21:03 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
...
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42
first added codes of ShaderGen
2023-03-03 23:02:40 +08:00