|
30bb77d437
|
removed Center/LocalCenter/WorldCenter from SceneNode.
|
2024-07-17 01:38:46 +08:00 |
|
|
8ebb3095a7
|
Added Position/Direction in SceneOrient
|
2024-07-17 01:38:30 +08:00 |
|
|
5855b2eb5b
|
use GetObjectFromList instead of GetListObject
|
2024-07-15 01:21:49 +08:00 |
|
|
1f7c8fa25b
|
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
|
2024-07-02 23:43:25 +08:00 |
|
|
0ba4674126
|
removed MIPManager.h
|
2024-07-02 23:22:46 +08:00 |
|
|
94a0e03c44
|
[WIP] MIPManager
|
2024-07-02 00:51:59 +08:00 |
|
|
7903ac32c1
|
Update half_float types in VertexAttribBuffer/VertexAttribDataAccess
|
2024-07-01 23:30:38 +08:00 |
|
|
a5fe26b2f0
|
Fixed little bug in VertexAttribDataAccess, and then added half-float VADA
|
2024-07-01 21:40:23 +08:00 |
|
|
cfc3ac8250
|
Luminance change to ufloat8 instead of float in VertexLum material
|
2024-07-01 02:57:33 +08:00 |
|
|
9121ebd11b
|
added newly type about VABMap/VADA
|
2024-07-01 02:56:26 +08:00 |
|
|
107251c9ad
|
Added VIL in Pipeline, add comp VIL in CreateRenderable
|
2024-07-01 02:55:48 +08:00 |
|
|
0137ef6e0c
|
added M_Gizmo3D.cpp inline material.
|
2024-06-26 01:50:55 +08:00 |
|
|
fafe6c077b
|
[WIP] Gizmo
|
2024-06-25 01:17:47 +08:00 |
|
|
56b8798122
|
maybe finished, all examples test OK!
|
2024-06-20 00:16:29 +08:00 |
|
|
2f49e80122
|
[WIP]
|
2024-06-19 14:03:46 +08:00 |
|
|
806bf5dfdd
|
[WIP] next step is ShaderCreateInfo::ProcOutput
|
2024-06-19 09:35:54 +08:00 |
|
|
3927b3c788
|
renamed values/struct.
|
2024-06-18 02:04:11 +08:00 |
|
|
6b9ac3220b
|
removed ShaderResource
|
2024-06-18 01:50:03 +08:00 |
|
|
4251493415
|
added construct(VAType,count) function in ShaderVariableType
|
2024-06-18 01:31:54 +08:00 |
|
|
686372b60f
|
added ShaderVariableType.h
|
2024-06-18 01:28:53 +08:00 |
|
|
150b27c6e6
|
updated Billboard,and added FixedSize billboard
|
2024-06-16 23:49:23 +08:00 |
|
|
c61e4dfdb8
|
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
|
2024-06-16 22:58:45 +08:00 |
|
|
8d45c87cfd
|
added camera_up/camera_right in CameraInfo
|
2024-06-13 01:30:30 +08:00 |
|
|
781e108aa3
|
added comments
|
2024-06-12 22:31:25 +08:00 |
|
|
2efb9c83bf
|
added GetVABMap and GetIBMap in Primitive
|
2024-06-12 02:07:54 +08:00 |
|
|
7b0a185a45
|
Moved vab_map_list and ibo_map from PrimitiveCreater to PrimitiveData
|
2024-06-12 01:48:25 +08:00 |
|
|
0a025f0464
|
added VKBufferMap::Write function.
|
2024-06-12 01:46:19 +08:00 |
|
|
7f8fbbd3a0
|
improved VKBufferMap and added newly IBMap/VABMap
|
2024-06-12 00:23:09 +08:00 |
|
|
cd4733a491
|
PlaneGrid use 2d position format instead of 3d.
|
2024-06-02 20:15:56 +08:00 |
|
|
0da0290fc6
|
resume vab_offset but don't use it in short time.
|
2024-06-02 15:27:03 +08:00 |
|
|
01bb4b2153
|
fixed VABMap
|
2024-06-02 12:40:17 +08:00 |
|
|
66ef3160e1
|
used newly VKBufferMap in PrimitiveCreater
|
2024-06-02 12:16:33 +08:00 |
|
|
16ae849809
|
added VKBufferMap.cpp/.h
|
2024-06-01 12:08:49 +08:00 |
|
|
611a9fe61d
|
fixed draw_triangle_in_NDC sample and other about codes.
|
2024-05-31 22:04:02 +08:00 |
|
|
90152ca74e
|
add texture in BlinnPhongDirectionLight example.
|
2024-05-30 21:07:13 +08:00 |
|
|
22868dafab
|
[Important] Indirect Draw Finished....test OK!!
|
2024-05-30 13:39:16 +08:00 |
|
|
6ce713aed5
|
finished to stat about IndirectDraw data in MaterialRenderList
|
2024-05-30 13:14:13 +08:00 |
|
|
ac0d1bee59
|
added VKIndirectCommandBuffer.cpp and other codes.
|
2024-05-30 01:58:32 +08:00 |
|
|
bf7c6bdeac
|
preparing VKIndirectCommandBuffer.h
|
2024-05-30 01:14:27 +08:00 |
|
|
cc80fe7f39
|
add renderitem sort by vdm
|
2024-05-29 00:55:12 +08:00 |
|
|
55001843ea
|
added vdm sort
|
2024-05-28 23:49:28 +08:00 |
|
|
8cdf88e2fd
|
added VDM in Primitive/Renderable/PrimitiveDataBuffer
|
2024-05-28 23:33:15 +08:00 |
|
|
ca8e36687f
|
OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
|
2024-05-28 23:10:50 +08:00 |
|
|
86ff7517d9
|
[WIP] optimizing VDM Support
|
2024-05-28 02:21:33 +08:00 |
|
|
742fe201ad
|
rename and layout codes.
|
2024-05-27 01:42:10 +08:00 |
|
|
9947d46ab8
|
changed many size/count type why to equal vkCmdDraw/vkCmdDrawIndexed
|
2024-05-26 15:04:44 +08:00 |
|
|
bf5e401566
|
[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
|
2024-05-26 02:25:49 +08:00 |
|
|
0dcf004f4c
|
renamed to VAB from VBO
|
2024-05-25 22:57:29 +08:00 |
|
|
8d3cd8d561
|
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
|
2024-05-25 22:47:26 +08:00 |
|
|
6740764f07
|
create DrawData that it split from VertexInputData
|
2024-05-25 22:08:01 +08:00 |
|