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7d41722baa
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ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
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2025-06-17 00:34:42 +08:00 |
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dd083bb82b
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实现了由Component实现的自我复制,而无需关心具体的Component派生类.
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2025-06-16 00:28:21 +08:00 |
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a23654c73a
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恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
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2025-06-16 00:02:07 +08:00 |
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97040176d6
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StaticMeshComponent改为MeshComponent
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2025-06-15 17:53:15 +08:00 |
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