21 Commits

Author SHA1 Message Date
7dc4bb9d76 [BUG FIXED] Fix Bug that to use matrix2f storage local to world matrix. 2024-08-29 13:46:19 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00
a9526ce956 Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples. 2024-08-27 01:27:53 +08:00
5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects 2024-08-04 22:35:31 +08:00
d5234316ae implement duplication SceneNode 2024-07-31 00:11:04 +08:00
5391f0f4aa Temporarily deactivate the WorldBoundingBox 2024-04-26 01:17:30 +08:00
1101bcae9d updated codes with AABB in SceneNode 2023-09-28 15:02:57 +08:00
abfc84feff fixed RenderList2D and third_triangle example. 2023-05-06 19:30:08 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
6c6ee96be1 switch to glm 2021-09-24 01:53:44 +08:00
b86eadddb7 used protected scope it's render_obj of SceneNode 2021-06-15 19:02:51 +08:00
b0ec12112f add comments 2021-04-30 18:56:20 +08:00
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
8ce7bceee0 改进SceneNode/RenderList的Camera相关处理 2019-05-27 22:47:34 +08:00
eff630558c 1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
2019-05-27 16:54:08 +08:00
899eb4862e 改进SceneNode绑定盒刷新 2019-05-26 00:20:40 +08:00
687e7669a9 增加SceneDB 2019-05-25 17:46:31 +08:00
c6700d60a7 1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
2019-05-25 14:52:24 +08:00
2ab09c6367 改进RenderList类 2019-05-25 00:50:04 +08:00
4ff2ba4416 SceneNode中SubData改名为RenderableList 2019-05-25 00:15:10 +08:00
ed076ad9ca 初步添加SceneGraph文件 2019-05-21 21:28:33 +08:00