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3fd6f98ef7
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材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
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2025-06-12 00:00:14 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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99f833ef42
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RenderPass add GetVkRenderPass()
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2025-01-26 12:06:05 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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e71ec4be85
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Added few RenderPass::CreatePipeline functions.
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2023-09-20 17:15:13 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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99939bd83d
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optimized CreatePipeline of RenderPass class
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2023-02-23 14:43:57 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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3bdf9bbb77
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Create a copy for PipelineData while CreatePipeline
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2022-01-07 16:26:40 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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1217edccf3
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added GetGranularity at RenderPass
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2021-09-29 20:53:03 +08:00 |
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2753f95999
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moved CreatePipeline functions to RenderPass class.
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2021-09-22 17:15:17 +08:00 |
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f0ae8f5dae
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moved codes to VKDeviceRenderPassManage.cpp/.h
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2021-09-22 16:28:39 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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