23 Commits

Author SHA1 Message Date
5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects 2024-08-04 22:35:31 +08:00
3768507169 save full SceneNode in RenderNode,added length sort. 2024-08-02 23:17:07 +08:00
a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream 2024-05-25 17:58:39 +08:00
419e0e2574 override Map/Flush/Write functions in IndexBuffer/VAB 2024-05-23 13:59:48 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
0f38f94139 split to two class they are RenderL2WBuffer and RenderMIBuffer from RenderAssignBuffer, two sample program RUN OK! 2024-03-26 01:51:59 +08:00
0639440a13 fixed sample program. 2024-03-26 01:33:17 +08:00
a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream. 2024-03-26 01:20:20 +08:00
b781ff41a3
removed codes about VkDebugMaker 2023-10-13 02:01:57 +08:00
4ee6962d04
added lot of debug output based VkDebugUtils 2023-10-13 01:48:07 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
d456c2bf92
used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
f58ce4f98b removed dirty codes 2023-09-21 17:14:49 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
00d2677066 update RenderAssignBuffer,but can't run. 2023-09-19 22:04:34 +08:00
164498446a fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use. 2023-09-19 21:07:07 +08:00
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
d959e7988d moved few values to VKRenderAssign.h 2023-09-06 16:55:04 +08:00
202bff5870 moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp 2023-09-06 16:24:05 +08:00