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6c6ee96be1
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switch to glm
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2021-09-24 01:53:44 +08:00 |
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b86eadddb7
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used protected scope it's render_obj of SceneNode
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2021-06-15 19:02:51 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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8ce7bceee0
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改进SceneNode/RenderList的Camera相关处理
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2019-05-27 22:47:34 +08:00 |
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eff630558c
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1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
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2019-05-27 16:54:08 +08:00 |
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899eb4862e
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改进SceneNode绑定盒刷新
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2019-05-26 00:20:40 +08:00 |
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687e7669a9
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增加SceneDB
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2019-05-25 17:46:31 +08:00 |
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c6700d60a7
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1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
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2019-05-25 14:52:24 +08:00 |
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2ab09c6367
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改进RenderList类
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2019-05-25 00:50:04 +08:00 |
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4ff2ba4416
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SceneNode中SubData改名为RenderableList
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2019-05-25 00:15:10 +08:00 |
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ed076ad9ca
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初步添加SceneGraph文件
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2019-05-21 21:28:33 +08:00 |
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