|
4832e23573
|
可完全正确加载模型以及场景的代码
|
2020-06-20 01:26:33 +08:00 |
|
|
39c8b7d56e
|
修正加载错误
|
2020-06-20 00:44:56 +08:00 |
|
|
858a7e26ab
|
add example program LoadStaticMesh
|
2020-06-19 22:07:14 +08:00 |
|
|
c5821a8026
|
删除Assimp依赖
|
2020-06-17 02:05:36 +08:00 |
|
|
fbac9f03c6
|
改进SceneTree范例,使用实体带方向光球体
|
2020-06-16 20:01:36 +08:00 |
|
|
80dd4f6010
|
删除shader文件名.spv后缀
|
2020-06-12 16:00:18 +08:00 |
|
|
f8e2aa6d81
|
更新材质文件名引用
|
2020-06-12 15:55:51 +08:00 |
|
|
7828468547
|
改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
|
2020-06-12 15:53:37 +08:00 |
|
|
4862e81f21
|
support new WorldMatrix
|
2020-06-11 19:24:13 +08:00 |
|
|
2960bdbb81
|
update example HQFilterTexture
|
2020-06-11 17:00:28 +08:00 |
|
|
26a434e9fb
|
example the first_triangle support ShaderResource
|
2020-06-10 17:11:24 +08:00 |
|
|
d94e6dee6c
|
use ShaderResource instead ShaderParse
|
2020-06-09 19:40:08 +08:00 |
|
|
043d5608d0
|
AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
|
2020-06-03 17:39:36 +08:00 |
|
|
51780a68ee
|
改进AssimpLoaderMesh
|
2020-05-19 19:03:13 +08:00 |
|
|
3194d9522c
|
update submodules
|
2020-04-07 17:56:51 +08:00 |
|
|
004e0037a4
|
submodules update
|
2020-01-23 21:00:35 +08:00 |
|
|
b9249d960c
|
Split vulkan::Device::CreateAttachmentDescription to a new function.
|
2020-01-21 16:23:01 +08:00 |
|
|
9d92ebb8da
|
update 2 examples
|
2020-01-21 10:48:25 +08:00 |
|
|
c5b5486969
|
update SceneTree example, OnlyPosition3D.vert shader
|
2020-01-20 20:32:09 +08:00 |
|
|
71e9808492
|
update Geometry3D example
|
2020-01-20 20:28:01 +08:00 |
|
|
c2b7f196ed
|
全面使用MaterialInstance封装Material与DescriptorSets
|
2020-01-20 20:00:03 +08:00 |
|
|
273885a80e
|
use MaterialInstance in Geometry2D&HQFilterTexture
|
2020-01-20 17:42:30 +08:00 |
|
|
2fceaa4f8b
|
use MaterialInstance in texture_rect sample
|
2020-01-20 16:35:43 +08:00 |
|
|
5794a3a23c
|
use MaterialInstance in indices_rect sample
|
2020-01-20 16:22:30 +08:00 |
|
|
6e45d2b6b4
|
add VertexColor.frag with update first_triangle
|
2020-01-20 15:45:12 +08:00 |
|
|
f947a0746a
|
增加VKMaterialInstance类
|
2020-01-20 15:39:39 +08:00 |
|
|
854728ad57
|
合并vs/fs中两个ubo共用一个vulkan buffer *
|
2020-01-20 15:13:08 +08:00 |
|
|
e2811f2b2b
|
增加FragCoord属性测试
|
2020-01-20 15:02:40 +08:00 |
|
|
818946a7e7
|
1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
|
2020-01-14 18:09:40 +08:00 |
|
|
e61ed1d146
|
first build&test ok of ShaderMaker
|
2019-12-13 17:55:20 +08:00 |
|
|
834cb48fa9
|
support B10GR11UF format texture files.
|
2019-12-04 21:05:09 +08:00 |
|
|
776a887911
|
delete texture_linear.cpp
|
2019-12-03 22:18:31 +08:00 |
|
|
33a6f3f6e4
|
delete TGATexture
|
2019-12-03 21:24:23 +08:00 |
|
|
8515f41718
|
exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample
|
2019-12-03 20:48:42 +08:00 |
|
|
97a80cf843
|
add new test source(don't use)
|
2019-12-02 22:14:00 +08:00 |
|
|
338558205e
|
修复至可运行
|
2019-11-26 00:33:24 +08:00 |
|
|
f5cafb91b8
|
建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里
|
2019-11-26 00:22:54 +08:00 |
|
|
5846913197
|
新的纹理创建
|
2019-11-25 22:05:05 +08:00 |
|
|
14e4d493dc
|
增加新的PBRBasic,准备测试PBR渲染
|
2019-11-25 16:26:30 +08:00 |
|
|
a444f6b795
|
改进VulkanAppFramework
|
2019-11-14 17:57:46 +08:00 |
|
|
c6b6773101
|
新增VulkanInstanceLayer可自定义指定
|
2019-11-13 19:55:13 +08:00 |
|
|
d074fb6456
|
TextureFormat测试程序去掉多余的窗口创建
|
2019-11-13 16:01:13 +08:00 |
|
|
19be1c4d9f
|
分离VKDebugOut以及VKProperties
|
2019-11-06 20:52:09 +08:00 |
|
|
dbfa2ec526
|
增加几张贴图
|
2019-11-05 18:02:13 +08:00 |
|
|
152180ca7f
|
移动InitDefaultShaderBuildResource调用位置
|
2019-10-24 18:05:52 +08:00 |
|
|
fd02d2f4ee
|
update uint2float convert
|
2019-09-05 20:49:53 +08:00 |
|
|
c691fce56b
|
增强TGA纹理解晰
|
2019-09-03 18:21:46 +08:00 |
|
|
66fee61451
|
TGA加载增加枚举明确属性意义,清除直接手写的ID
|
2019-09-02 17:15:52 +08:00 |
|
|
d932d639b7
|
子模块以及log引用目录更新
|
2019-08-27 20:29:03 +08:00 |
|
|
96fcee1948
|
将原本Platform,Window中的CreateRenderDevice,改成独立C函数放于VKDeviceCreater中
|
2019-08-23 11:18:09 +08:00 |
|