622 Commits

Author SHA1 Message Date
4b6fd42451 CommandBuffer supported DebugMaker 2021-11-23 11:54:54 +08:00
e6df11e572 added DebugMaker 2021-11-23 11:54:35 +08:00
6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. 2021-11-22 16:12:01 +08:00
b1808e580d added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass 2021-11-22 15:31:30 +08:00
b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource 2021-11-22 14:06:04 +08:00
c33b5b9701 added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class. 2021-11-22 14:04:37 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
1217edccf3 added GetGranularity at RenderPass 2021-09-29 20:53:03 +08:00
3bf1f53d4f fixed include at VKSubpass.h 2021-09-29 20:52:42 +08:00
79f6537b77 added VKRenderContext.cpp/.h 2021-09-29 20:52:14 +08:00
dcda5b0fac the change don't have any effect. 2021-09-28 20:26:36 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
b9f0632d7f added block repeat bind at DescriptorSets 2021-09-27 21:09:04 +08:00
45887411d2 added IsReady function at DescriptorSets and MaterialParameters 2021-09-27 20:55:27 +08:00
7b0e7ce606 added mtl_name attrib at MaterialDescriptorSets 2021-09-27 20:54:49 +08:00
031191c54a added GetDescriptorSetsTypeName function. 2021-09-27 20:54:13 +08:00
d4e26d13e9 fixed DrawTile sample. 2021-09-27 12:04:29 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
6c6ee96be1 switch to glm 2021-09-24 01:53:44 +08:00
b222c52cc2 improve a few codes. 2021-09-23 22:13:57 +08:00
a6c409c139 added GPUPhysicalDevice::CheckExtensionSupport function. 2021-09-23 19:06:58 +08:00
45f5d0d5be fixed a bug that don't copy color_space data. 2021-09-23 15:19:09 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
4614bca36c create GPUDevice::ClearRenderPassManage() function. 2021-09-22 16:31:35 +08:00
f0ae8f5dae moved codes to VKDeviceRenderPassManage.cpp/.h 2021-09-22 16:28:39 +08:00
b5188a63ea add RenderPassTypeBy and cache 2021-09-22 15:32:20 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00
ba6367556b (WIP)support newly material file,can't use. 2021-09-09 18:20:17 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2852003a71 added first_set. but we don't support disorder descriptorSet 2021-06-24 10:47:42 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
bbab22304d added SceneNode::CreateSubNode(RenderableInstance *) function. 2021-06-22 19:53:43 +08:00
713e76215c use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK. 2021-06-22 17:39:15 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
6cba28905e deleted two line of codes. 2021-06-19 20:37:25 +08:00
3bb74b99cc merged codes into RenderList they from SceneTreeToRenderList. 2021-06-19 20:31:07 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
cbbc0641ef moved GetBinding functions to ShaderModuleMap from Material. 2021-06-16 20:27:10 +08:00
3658171954 refactor and renamed MaterialInstance to MaterialParameters. 2021-06-16 11:43:19 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
1100e98a92 moved DescriptorSetsType to ShaderResource.h 2021-06-15 21:19:28 +08:00
8b3c90c717 Deleted device attrib at RenderList 2021-06-15 19:03:34 +08:00