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4b6fd42451
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CommandBuffer supported DebugMaker
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2021-11-23 11:54:54 +08:00 |
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e6df11e572
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added DebugMaker
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2021-11-23 11:54:35 +08:00 |
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6b6edc9d7c
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added subpass_count at GPUDevice::AcquireRenderPass function.
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2021-11-22 16:12:01 +08:00 |
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b1808e580d
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added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass
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2021-11-22 15:31:30 +08:00 |
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b5d344f3a9
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added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
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2021-11-22 14:06:04 +08:00 |
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c33b5b9701
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added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class.
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2021-11-22 14:04:37 +08:00 |
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b3c2fc3d8c
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added renderContext files.
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2021-10-04 17:47:55 +08:00 |
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1217edccf3
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added GetGranularity at RenderPass
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2021-09-29 20:53:03 +08:00 |
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3bf1f53d4f
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fixed include at VKSubpass.h
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2021-09-29 20:52:42 +08:00 |
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79f6537b77
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added VKRenderContext.cpp/.h
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2021-09-29 20:52:14 +08:00 |
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dcda5b0fac
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the change don't have any effect.
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2021-09-28 20:26:36 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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b9f0632d7f
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added block repeat bind at DescriptorSets
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2021-09-27 21:09:04 +08:00 |
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45887411d2
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added IsReady function at DescriptorSets and MaterialParameters
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2021-09-27 20:55:27 +08:00 |
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7b0e7ce606
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added mtl_name attrib at MaterialDescriptorSets
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2021-09-27 20:54:49 +08:00 |
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031191c54a
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added GetDescriptorSetsTypeName function.
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2021-09-27 20:54:13 +08:00 |
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d4e26d13e9
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fixed DrawTile sample.
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2021-09-27 12:04:29 +08:00 |
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91460aba5a
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updated to GLM...but only ortho matrix is OK.
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2021-09-24 20:49:20 +08:00 |
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6c6ee96be1
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switch to glm
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2021-09-24 01:53:44 +08:00 |
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b222c52cc2
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improve a few codes.
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2021-09-23 22:13:57 +08:00 |
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a6c409c139
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added GPUPhysicalDevice::CheckExtensionSupport function.
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2021-09-23 19:06:58 +08:00 |
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45f5d0d5be
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fixed a bug that don't copy color_space data.
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2021-09-23 15:19:09 +08:00 |
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d3afabc170
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merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets
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2021-09-22 18:08:46 +08:00 |
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2753f95999
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moved CreatePipeline functions to RenderPass class.
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2021-09-22 17:15:17 +08:00 |
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4614bca36c
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create GPUDevice::ClearRenderPassManage() function.
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2021-09-22 16:31:35 +08:00 |
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f0ae8f5dae
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moved codes to VKDeviceRenderPassManage.cpp/.h
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2021-09-22 16:28:39 +08:00 |
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b5188a63ea
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add RenderPassTypeBy and cache
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2021-09-22 15:32:20 +08:00 |
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72351af025
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fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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2021-09-15 19:17:56 +08:00 |
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0a4ec8b184
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use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
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2021-09-14 21:11:01 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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ba6367556b
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(WIP)support newly material file,can't use.
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2021-09-09 18:20:17 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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2852003a71
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added first_set. but we don't support disorder descriptorSet
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2021-06-24 10:47:42 +08:00 |
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c3e9015d95
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finished dynamic UBO for RenderList,,,but rendering breakout error.
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2021-06-22 21:33:47 +08:00 |
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bbab22304d
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added SceneNode::CreateSubNode(RenderableInstance *) function.
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2021-06-22 19:53:43 +08:00 |
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713e76215c
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use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
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2021-06-22 17:39:15 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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6a56909341
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added UpdatePipeline() at RenderableInstance
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2021-06-20 02:15:17 +08:00 |
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6cba28905e
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deleted two line of codes.
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2021-06-19 20:37:25 +08:00 |
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3bb74b99cc
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merged codes into RenderList they from SceneTreeToRenderList.
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2021-06-19 20:31:07 +08:00 |
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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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cbbc0641ef
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moved GetBinding functions to ShaderModuleMap from Material.
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2021-06-16 20:27:10 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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1100e98a92
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moved DescriptorSetsType to ShaderResource.h
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2021-06-15 21:19:28 +08:00 |
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8b3c90c717
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Deleted device attrib at RenderList
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2021-06-15 19:03:34 +08:00 |
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